Nightstalker invisibility ruins PvP balance. It should not take the aim assist away, period. Nightstalker dodge is essentially an insta-win-button in 1v1 situations. Here's what I propose:
- Nerf invisibility back to the way it was in D1
- Buff Shadowshot to trigger quicker and to deal around 210 damage (OHK to guardian without barriers or supers)
This way Nightstalker would be more fun to play as and to play against.
Ps. Since someone probably would ask about it: yes, I can play. My overall KD is 3,1 at the moment.
Edit 1: Woah, it seems people commenting have no clue how to play the game. First of all Hunters are probably the best class for PvP if the player is highly skilled because of the mobility. Dodge is just as powerful as rift or barrier. It really helps to make big plays. Hunter is also the best class to pick power ammo on since it is so easy to stay alive as one. But I guess the game must be balanced for the majority of players (casuals) and it seems the casuals have stated their opinion: they are so bad, they don't even notice the power of Hunters. I am a bit surprised though.
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Again someone trying to break the only unique thing about hunters. Pvp is a f**king mess, and you want to make it worse for hunters. How is a Hunter going invisible any different to a titan putting up a big wall, or a warlock going behind cover and popping healing rift. People like you aren't ever happy if there is something in the game that outplayed you.