Edit: to clear it up 'warrior' is the tank option.
In games where you get a choice on how you want your character to be built, what do you usually go for?
More armour for less damage?
More damage for less armour?
Staying away from melee range?
Helping your allies?
Or do you have your character prepared for any situation?
Now some games practically [b]make[/b] you have something for any situation, but in the games where you can spec, do builds, put perks in takent trees and what not, what is your favourite?
[spoiler]I usually go for a warrior type class first, then a rogue, I experiment with warrior and try to learn as much as I can about the game as a warrior before making a rogue character where I use my knowledge to make character that can output a lot if damage so it doesn't matter if I drop any health because everyone is already dead.[/spoiler]
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Edited by Soupreem: 10/19/2017 8:40:49 PMI generally like healers that have high self sustain and damage. Something like my TF2 medic playstyle of helping on damage until my teammates need healing.