You pretty much summarized the biggest problem with a loot centric game model. Let us make a simple comparison.
Destiny - Loot centric game with campaign, sandbox pve environments, cooperative pve activities, and pvp activities.
Halo Reach - Campaign, 1 cooperative pve activity, pvp activity, and Forge.
Simply listing that off, Destiny has much more to offer than Reach did. Yet a lot of people would say that they enjoyed, and spent more time with, any number of the Halo installments than Destiny. They say that Destiny gets boring.
Why?
We have been conditioned to expect rewards from our time investments in Destiny, and we get like this when we don't receive it. Yes, Reach had an xp progression system, but it didn't exactly drive people to grind on the same level as a loot game does.
We cannot as a community enjoy playing Destiny 2 for fun, because we have been taught that if you aren't getting something for it that is an upgrade, it's not worth doing. You can't just play strikes or crucible for the fun of it, because once you hit 305, there is zero point in playing it for anything other than fun.
Destiny 2 is a fantastic game from a shooter POV. It falls short on the loot side for endgame, pretty hard. It's sad, really. We have this great game, and most of us can't enjoy it because we've been conditioned by the very game itself not to.
I realized this early on, and am able to enjoy the game by Not focusing on the lack of endgame progression, because it should never be about the grind. It should be about having fun.
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