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#feedback

Edited by MjoshuaL: 10/20/2017 9:43:06 PM
2

Something is Missing

[u]Weapons[/u] A good majority if not all weapons feel the same. I like the idea of adding mods to weapons but let's really add mods to them. In Destiny 1 I had the Vanquisher Auto-Rifle and my brother did as well but his had double the amount of bullets in the magazine; same gun but yet different. I would like to get a Gun and go to the Gunsmith and be able to purchase extended mags, scopes, longer or shorter barrel, rapid fire, and ofcourse energy type. I like the feeling that even though someone else has the same weapons I was able to make it my own. I also liked the perks in Destiny 1 vs various enemies in PVE which most weapons in Destiny 2 don't have. I.E +percentage damage against (insert enemy), regain health when certain enemy is killed etc etc. [u]Armour[/u] There is no Difference in Armour between any of the legendary armour pieces other then the appearance. Since certain pieces of armour are redeemed only at a planet's vendor shouldn't the armour atleast give you a perk against the types of enemies on that planet and or unlock a special perk when a complete set is worn. Exotic or Legendary Armour Quest that are planet specific only given once you hit a certain level at the respected vendor. [u]Factions[/u] Between New Monarchy, Dead Orbit, and Future War Cult there should be unique Ships, Sparrows, weapons and armour that are specific to each faction that can be purchased if you aren't in the faction. There should be perks specific to each faction piece of armour and possibly turns one piece into an Exotic when all worn together. An Exotic primaries, energy, and power weapons should be unique to each faction. [i]Faction Rally[/i] There should not only be weekly faction donations but in addition a crucible game mode called Faction Wars or something along those lines where you are pitted against other factions in a 4v4v4 where you get more opportunities for faction loot. In Faction Wars you should only be allowed to use Faction Armour and Weapons and light level should matter. [u]Iron Banner[/u] Playing Iron Banner this week felt like something was missing, maybe the fact light level didn't matter or loot drops were out of my control and when I reached Iron Banner lvl 10 all received was an Emblem which does nothing for me. Iron Banner should've had light level mattered, maybe something like able to equip more then one exotic weapon at a time, and or supers have shorter cool down time. [i]Iron Banner Loot[/i] There should be Iron Banner Exotics given in quest once you hit a certain level in Iron Banner. When Iron Banner gear exotic or legendary is equipped they should all have iron banner specific perks I.E xp and token bonuses. [u]Exotics[/u] Some Exotics do not feel exotic well most of them. They feel like some Legendaries from Destiny 1 just with one or two perks. [i]Exotic Ideas[/i] Duel wield Hand canons/ Sidearms/ SMGs either for the kinetic slot or energy slot if it's an Energy Weapon maybe one is arc/void/solar and the other is another energy type. Grenade launcher that changes energy type depending on what class you use whether it be Arc/Solar/Void and then the ammo would be the grenade equipped meaning that even though it's the same gun it could many variations depending on your class or damage type. Fusion Rifle that has 3 rounds in its magazine and changes energy type every time it's fired and each type of energy has different characteristics. Dual Wielding swords we have the sky burners oath the icarus shotgun I think a cool addition would be the swords that the Cabal Maulers have. [i]Xur[/i] I think Xur should only be selling gear from Destiny 1.

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