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Destiny 2

Discuss all things Destiny 2.
Edited by sephirothsrevng0: 9/25/2017 11:07:37 PM
233

Please read. "Lost Sectors" missed oppourtunity

Bungie had a bunch of missed opportunities with D2. First, I'd like to point out lost sectors. Well, I guess I can't really call them lost sectors since their marked on my map, it appears they're not really lost. Rather than having 5-25 "lost" sectors per map, depending on planet and size, each planet should have had 4-6 LOST sectors. These lost sectors should have been very well hidden, almost to the point where some you just have to happen upon. These lost sectors would grant, by RNG, the possibility of gear. Let me talk about the gear quick. Since each planet has an enemy race that is more prevalent, each planet would have a full set of gear for each class (Titan, Warlock, and Hunter). The pieces of the gear sets would only be obtainable from the chests at the end of the the lost sectors, based off RNG. Sometimes you'd get tokens, but there is a chance for the race specific loot. So this would give credibility as to why there's a swarm of enemies guarding a chest. I mean, let's be honest, I don't think the enemy would be guarding chests of tokens which have absolutely no worth to them. I mean, unless the fallen are gonna go hit up Devrim for a shiny piece of green gear. But, I doubt it. Now, since the amount of lost sectors have been reduced by about 50-70%, we can add some substance to these sectors. Give them story, why are they there? How did they form? Give them mechanics to get to the end of the lost sector. When they were first introduced, they were made to sound like they were gonna be some great feat. But, the truth was discovered in the first week of D2. Run past all the adds then pump the the yellow bar full of power ammo. What should have been epic adventures ended up being patrols inside caves with no story or reason for why we're raiding them. Now back to the design, like I said, give them mechanics, multiple areas of the sectors, maybe keys we need to discover to unlocks doors to even proceed further. Make the boss an actual boss, it doesn't need to be anything crazy but it should make the fight feel fun, not like a chore for a mediocre reward. And finally, each enemy race should have a race specific weapon which would be obtainable through a separate quest. This quest would be obtainable from these chests by way of RNG. By way of doing Lost Sectors this way, would have added a lot more replay-ability. Btw, I thought of this idea in about 10 minutes, your move Bungie. P.S. Thought of this after typing everything. Each planet should have a planet specific shader which would also drop from the lost sector chests. TL:DR Lost sectors were a fail. Should have been like mini strikes. Should have enemy race specific gear sets for each class and one weapon per enemy race, obtainable by the chests in the lost sectors. I have a lot more ideas for other things I think they could have implemented very well but they came out feeling rushed. Next up, I will be writing my opinion on how the Flashpoints should have been set up. Edit: Yes, I know proper writing format was thrown to the wolves here. I'm a full time college student and sometimes it nice to break away from the "this is how you have to do it" style. Think of yourself as my professor, you're looking at my brainstorming 😘

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