JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny 2

Discuss all things Destiny 2.
Edited by AlieN_x_HuMaN: 9/20/2017 11:23:30 AM
286

Destiny 2 is Bad - A Long Post From a Long Time Veteran Player

[b]**This is a sub account that I started for D2. My main account psn is Kyllap. For those wondering. [/b] I've been doing some thinking on this whole playing through Destiny 2, and I have to admit that I don't like this game. I feel that it is a shell of what we had with TTK and RoI, up until the last stretch of D1. Let me say that I have played through D2 on 2 characters (both solo and with a team), I have a large clan, I've done all the activities in the game (including flawless trials and the raid), every strike, etc etc. I'm not 'salty' about this or that. I simply think this game isn't what I thought it was and I am hugely disappointed. Let me list some things I don't like and describe why I don't like them. - 4v4 Crucible. When this was announced I thought, 'eh whatever. It'll be interesting and fun.' And it was fun...for a week. And then I started to miss having 6 people in chat in a fireteam dropping supers and capping zones and talking shit. With this 4v4 only, there are only...4 players....lol... It's just a shell of what it was. Just team shooting. Sure you can pull off some plays here and there, but in the end it's just bad. - Enhanced Aim Assist. Is there any skill left in Destiny? Does it even require skill? Take your crosshairs and hover over an enemy and watch what happened when another enemy crosses your path... The gun literally follows them for feet. Yes there was AA in D1, but this feels like Skylanders. - Actual Content. This has been an issue in Destiny since Destiny was Destiny. And it's STILL an issue. The story spans four planets, but is bland and forgettable. The missions don't scale in difficulty with a fireteam so you just blow right through them. I had to play it again solo just to somewhat enjoy it. Which is laughable in a game that promotes group play and clans and teamwork. Then once you get it done there is zero reason to do Lost Sectors and Adventures unless you care about story simply for the story. Which would be ok, but again there are zero rewards. Why wouldn't they incorporate every single one of these side things into quests, or into the story line? In fact where is the quest tab at all?? Nowhere. Because there are like 4 total quests to give you a MIDA and some other bullshit you'll never use. A MIDA?? From year 1 of Destiny?? Jesus man. I don't get it. - Subclasses. The same three. I need not say more. - Trials of MIDA Multi Tool..... Let me say that I actually enjoy 4v4 Trials. I like the Nine concept and I do think the gear and weapons look cool. I even like the horse at the end. What I HATE is that Bungie has created a meta of multi tools in ONE WEEK. If you use anything other than a MIDA and a Uriel's you're out gunned. So everyone uses that and that's it. In one week. And now the endless 'balance' patches begin which will send you on a goose chase for weapons you dismantled long ago because they sucked ass but now they're op! Same old bullshit. - Graphics. Can you believe this?! I'm complaining about the graphics in Destiny. But I'm not talking about the world designs, particle effects, or skyboxes. No. I'm referring to character models, armor, and shaders. They all look like garbage. Not because the design is bad, but because they have sacrificed character detail to enhance the world. And while I liked it at first, after a while you just want your guardian to look cool, right? But in no way is the same appeal there that D1 had. Everything aside from like 4 shaders looks bland and boring. Emotes are all boring and recycled. The rendering of our guardians is jus bland and honestly kinda fuzzy. - The Raid. To absolute HELL with this raid. It's worse than Kings Fall. I actually enjoyed KF with a good team. But this. This is garbage. Far too many annoying mechanics. Too involved engagements. Checkpoints which need to be obtained again??! Yes I know that opening the door is easy but why must I do that every time or walk some stupid maze? This raid has no replay ability factor for me. I have lead and guided many players through D1 raids many times. I loved it. This raid makes me want to trade in the game. I hate it. The end. *- Thought I would add that running out of ammo DURING a firefight is absolutely ridiculous. And it happens so frequently. I've said on several occasions to my team that I'm just out of ammo.... I will end with this: Bungie told everyone on stage that they wanted to unlock the fun of Destiny. They wanted to make it accessible to a larger audience. They wanted people to experience the raids. Well I can tell you for sure that no one is in the slightest interested in using Guided Games for this raid, or anything like it. I wouldn't even use GG for this week's Nightfall, which is again super annoying and damn near impossible for a majority of players. It's the most ridiculous thing I've ever seen. Let's make a super casual game and then throw The Leviathan at everyone along with a NF like this.... Gooood job Bungie. Ok I'm done.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [b]#1: NPC & Interactions[/b] With the Player Character now a silent protagonist, this is the perfect moment to introduce NPC conversation and interactions like we have seen in Elder Scrolls and previous Fallout games. Give the player another avenue to learn about the world while also establishing relationships with characters. Make the Ghost a character we can interact with. Who we can ask questions. Who we can develop a connection with. No one cared about the Last City because they never had any opportunity to talk with them. RPGs make sure that their worlds are Full of characters for players to interact with, both large and small, that make it feel alive. [b]#2: Side Quests[/b] This goes back to adding more NPCs. Adding a plethora of side quests to the various NPCs gives the players reasons to explore the environments. Side Quests are a great way of getting players interested in the events going on in the universe. They can be tiny things like; “Please find my Spouse/Child/Pet”, “Please check out this dungeon”, “Please escort me to a location”, etc. little things that flesh out the world. But also having Long storylines that don't pertain to the main story is very important as well. Because when players are done with the main story, they need something else to invest themselves in while waiting for the next big threat. [b]#3: Wildlife[/b] Destiny takes place 1000 years in the future. I'm sure with nature taking over, and who knows what was done in the golden age, that there are plenty of fauna for players to see running around. Deer, Elk, Wild Dogs, Birds, maybe a bear, etc. The world is a big place, fill it. Just like NPCs, open world games feel empty without wildlife. [b]#4: character creation[/b] I would think that when you take advantage of creating a sequel and implement a better character creation. Simply put we need more options when creating a character. We have very few faces to choose from and we can't customize facial features such as, the nose, ears, mouth, eyes, chin, cheekbones, eyebrows, etc. Also where are the beards? There's a character we meet in destiny 2 who has a beard, but we can’t get one? [b]#5: Lore[/b] This is the Big One. Like other Story heavy games, have a lore codex that players can look at in the game. Have it start out with any basic information the player is curious about, then have it update with each new finding, encounter, and as you progress through the story. Also put Books, Journals, Audio files, Drawings, etc. things that players can check out. Fill the ruins of humanity with lore about the Golden Age. Having the option to ask the Ghost questions about the world, would be a great way to introduce and immerse players into the universe. But Make sure that lore can be talked about through NPC interaction. (The Fact that DOOM has a better lore system is troubling, considering story doesn’t matter in that game at all.)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon