I have played a lot of RPG style adventure games, Skyrim, Dark Souls series, Bloodborne, Witcher series even some Diablo and WoW. All of these had one thing in common if you where willing to make the effort, play the game do the side quests (not just the main campaign) you where rewarded with better gear and loot. These developers want you to play the game and keep playing the game. There was a natural progression. Even in Destiny 1, which I played towards the end, if I played the game I could level up each week and get better gear, higher light level gear with the Vanguard/Crucible/Faction vendors.
In Destiny 2 once I hit 265 power level I become limited in the activities I can do to progress further and most of these can only be done weekly. There seems little advantage in playing in the open world i.e PLAYING THE GAME.
It is as if the developers have decided that they want to stop the casual/time limited players from progressing in any meaning full way. The raid requires a 270 entry so there is a gap for 5 power levels so again is Bungie saying they don't want the casual/time limited player to play their premier end game activity.
Why would a developer, who I assume wants to sell as many copies of the game as possible and more importantly build a large strong dedicated base put in significant road blocks and actively discourage players from playing the game and just limit the play to a small subset of high end weekly activities.
The worlds they have created are stunning, the graphics some of the best I have ever seen, the music superb, the play style absolute fun and addictive so why discourage people from playing in this world by not rewarding them.
Yours
Very Confused
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