I agree.
Somehow the magic of y1 destiny and the poor way rng was designed made it as addictive as hell. It made you repetitively play the same content over and over and over again. Yah it was bad, but was bad in a completely addictive and life absorbing kind of way.
D2 doesn't really give you any reasons to replay the same content over and over and over. You kind of get to the end, get close to max light level, and then there's nothing more to do.
I will say I probably got 20 or 30 hours out of d2 and thoroughly enjoyed the campaign and all the stuff there was to do immediately after finishing the campaign. That's not bad for a game. I've still got some hours left to play, so it's not bad at all.
It's not the 500+ hours I played D1, but that's the only game I've ever played that much.
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Edited by Darknorth: 9/19/2017 1:37:39 PMTrue, the way rng was designed indeed made it addictive as hell. I remember when legendaries in itself (back at vanilla) was a luxury. I'd spend hours getting crucible marks to buy some sweet crucible armours from Shaxx. And because of how it was getting exotics that had powerful (un-nerfed) perks and how infrequent it dropped, getting it was a real reward. Tis a pity, Destiny 2 has a beautiful shell, but lacks a beautiful soul.
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So, lack of a love/hate/abuse grind addiction is a Good Thing right? Means I finally get to play some of those other games that I've never had the time for cause of D1 addiction....
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50+ hours in Destiny 1? You are a BEAST!!! :P