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#feedback

Edited by Jenga: 8/31/2017 5:09:43 AM
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Jenga

Thoughts on Reloading

Easily the most problematic thing I've found in the game thus far is the mechanical synergy between, or perhaps the lack thereof, the processes of both sprinting and reloading. Though not entirely realistic, I reckon it has the capacity to bring an increased sense of fluidity to Destiny 2's current game-play.

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  • I honestly love this idea, it was well implemented and works perfectly in titanfall 2, why can't it be done on destiny

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    • Can you imagine IRL trying to sprint and reload a Rocket Launcher? Lol....I know this is a sci fi game but you can tell they're keeping weapons handling as realistic as possible. You can already jump and reload that's more than enough. On another note hand cannons need a faster reload speed.

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      • Eh It gives you a choice. Reload or run

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        Indeed, it's a very strange stuff to stop reloading if you push sprint. And you just run, but it's a shooter, so it would be better to reload+run or to disable reloading interruption by sprint

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      • i don't mind any aspect of reloading, but it would be cool if there were hunter exotic boots that let you reload while sprinting. since they are supposed to be the most agile they should be the only class to get this ability. titans can throw up a wall and reload, warlocks can put down a healing rift and reload.

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        • we've only just managed to get rid of sprint cooldown. now you want us to be able to reload while sprinting too? crazy talk.

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        • U dont make it mandatory. U make it an option to turn on and off because i personally cant stand reloading while sprinting

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        • 1
          Bungie wants the game to feel slow, or at least that's what it seems like, so reloading during sprint would be counterintuitive.

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        • This is why I really like 2 primaries I used to even reload Bad Juju while trying to run even though it already gave me all but one shot back, but now I can just switch to another weapon that can even be the same kind and keep firing, favorite loadout is the whatever devil gun and the sunshot if I can get in close to hip fire

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        • I feel like they could tweak the point during the reload animation that you actually get ammo in your clip. Bring it down to 75% or something. That way the reload animation feels faster if you need to start sprinting.

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        • switching to your pistol is faster than reloading

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          • There's no point in running and reloading bc you can float/jump and reload. The sprint-cancel animation of reload is actually helpful bc there's point in which your ammo gets reloaded and you can cancel the rest of the animation to get that extra time. Or sometimes when you're reloading while still have bullets in your clip and some bro with 1 shot runs past you...what do you do? stare at him and wait for your reload to finish? Nah, sprint-cancel or melee-cancel and shoot for the kill ;)

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          • I disagree. While reloading, your player is in a state of vulnerability. Part of the game is making tactical choices about when to enter such a state. Scanning the area, and popping in and out of cover for reloads (or alternatively choosing to switch to another weapon) adds a tactical layer to the combat.

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            • Yeah. Hard pass. Duck into cover and reload. That's the point.

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            • Bungie's not going for faster game play, they want everything to be slower, cause Crucible balance and game padding

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              • Can you still glitch your reload? If so, whats it matter? In D1, you could start to reload, and if you sprinted during the process, the next time you ready your weapon, you'd have a full magazine again. It cut the reload time short.

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                • Get good lmao

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                • Started a new topic: Graphics are good.(2 Replies))

                • Edited by Ch13F: 8/29/2017 4:01:12 PM
                  yea. i found myself in similiar situation many times. while i press sprinting less while reloading now compared to yesterday i still do that mistake time to time. a battlefield habit. ye i play it a lot. problem in this imo is the visual reload indicator lacks. a reload progress bar d help a lot in middle bottom of screen. because i cant really look weapon animation during fight while trying to dodge incoming projectiles. because naturally im focused on my reticle / middle area of my screen. anyway ye a "reload progress bar" d help. but i dont agree with sprinting+reloading at same time. it should be timed well . just like abilities. it d be too easy otherwise.

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                • I disagree reloading is a mechanic in the game. Thats why our guns have a reload stat itll take time but eventually youll get it down.

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                • This wont and shouldnt happen, this is just how Destiny is designed, it is how halo was designed, Bungie doesnt think reloading while sprinting is a good idea. Leads to simple run and gun rather than actual tactical fights.

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                • Edited by [SiN]大き氷: 8/29/2017 1:05:42 PM
                  Design differences aren't going to allow that. Bungie likes to make the slower sort of shooter where you are asked to take a breather every now and again. On the subject of reloading I always thought it odd that you have to restart the thing completely. I mean you should hit certain time thresholds at the least. Also in D1 some of the animations didn't feel like they matched the actual reload time which was annoying. So yeah I would appreciate it if they at least did something about that.

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                • I say that my big issue is with the mechanics of reloading is with sniper rifles in this game as it completely different from real life firearms other those at bungie don't know a thing about firearms mechanics or just don't care what they put into the game because I'm damm sure haft the crap they got just doesn't make sense

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