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originally posted in: I had fun! There. I said it.
Edited by eternalazhrei: 8/21/2017 8:02:02 PM
8
While the unfortunate destination that we're in now has grown stale (Age of Triumph was a good idea but... I'm so bored of it, I'm SO glad they're going back to DLCs as TTK had the same problem) I quite enjoyed the journey. All the shifts and changes in Year One were incredible, where we got to see the knights arrive on earth with their swords before Dark Below, and the fallen skiffs before HoW. The expansions themselves were nice little nuggets of progress towards what Bungie originally wanted with Destiny but couldn't make because of development hell. The horizon widened just a bit when Eris Morn arrived in front of her ship, with new bounties and trains of bounties leading to rewards. The first little taste of the quests that Bungie had wanted. And then HoW, with the Reef, and Trials, and the Prison of Elders. I spent so long in POE just enjoying the new exotics and pure PVE bliss. Then TTK dropped and whooooooooosh we were into a new era with the Dreadnaught. Mysteries (and chests) to unlock in patrol, the Court of Oryx, the swords, and QUESTS oh my goodness that remade the whole game for me. Hours spent exploring one new area, discovering every little piece, finding all the tucked away Calcified Fragments. And Rift, my favorite PVP gametype, came to be. I don't think it was until I threw that first invis-smoke grenade, picked up the spark, and ran it into the rift that I truly felt just how much fun PVP could be. Just how much you could play with it outside of a simple gun-game. This time last year, with the RoI ARG... I worked a night shift job and I would sit at work with my computer open checking the Owl Sector site every 15 minutes for just a little taste of the story. And I'd get home and dance around the tower with Brilliance and Splendor circling around my head. And when RoI itself dropped, it wasn't quite as big or expansive as TTK, mostly because it didn't break new ground in the same way. But there were moments just the same. I remember finding the path up the mountain outside the Iron Temple, playing with my brother. And he watched as I made it all the way to the top to discover a Siva Fragment. And we cheered, it was awesome. And then he realized that he'd have to do it on his own (he's not a great jumper in these games) and I was all the happier (yeah, I'm a slight sadist, only for little things like this). But Destiny 2... here is the biggest reason I'm happy to have come this far, and am satisfied to look forward. A fresh start, with memories of that initial grind in D1, one that I have not felt with any other game quite the same way, will be amazing. With new and fresh worlds, new abilities, new systems, new in so many ways. It will be a fantastic exploration, even if it glitches out, even if it's 30fps, even if it's not dedicated servers. What Bungie made before, the experience, will be fresh and interesting like it was at so many points in D1.
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  • I feel exactly the same. All of that made this game so special. I hope d2 is everything that Bungie is claiming cause if it is I think we will have even better experiences.

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  • I started playing Destiny a week and a half into the game, and I didn't do much research before that. I think I saw clips of the design specs when they were developing it, but we mostly wanted to play so that our international family could have something to do other than Skype. So I never had the exaggerated promises broken that other people did when Destiny was first announced, like the playable mountain ranges. And I can imagine how, if I had heard those promises, when I first got into the game and turned around to see if I could explore, I would have been VERY disappointed with the cut-off overpass in that area. Now, I think Bungie have learned their lesson. I think they're promising a lot of specific things (80 missions, 4 worlds, one of which is twice as big as any we've seen to date, improvements in many different areas, the new director, no more need to go to orbit, etc.) and I think they'll definitely deliver on those. But they are also making a few vague promises that I'm a little wary of. But the one thing that pops out to me that I think is MOST telling is that Luke Smith keeps saying there are surprises that they DON'T want to look at yet, that they want us to discover only once we get into the game itself. If THOSE things are incredibly fun and interesting, these new discoveries, then I think we'll have a great game. If it's only what we've been promised... that probably wouldn't live up to the hype. But secrets and mysteries are always fun to explore in games like Destiny.

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  • I also think it matters how many of those discoveries there are. I felt the dreadnaught was impressive at first, but all the discoveries to be had were found in a day. The trick will be are the going to follow through on the vague weekly missions that have lore and rewards? If they do then this will one of the best games on the market.

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  • Yeah, spacing out smaller updates would be a great way to keep the game breathing, especially as people slowly start to discover them. Though, there would likely be people who get tired of having to comb every planet every week or two, so as long as they told us what planet we have to search. Then again, I guess that that's what flashpoints are? Is that what you meant? The flashpoints?

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  • Yes, couldn't remember it exactly. And they can't repeat. Unless there are like 30 of them. That'd be boring after a bit.

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  • If there's one a week, then 30 would take us halfway into the second DLC. = P If the first DLC is in December, I'd say 6 is enough, as they will likely each repeat once. If it's in January, 8, for the same calculation. Then 6 or 8 new ones in the new DLC would be good, etc. After all, there will be people who miss them the first time around, unfortunately. And Bungie may want people to have a crack at them again. I think there'e enough other stuff (Lost Sectors, Call to Arms, Adventures, Strikes, Raid, Nightfall, etc.) that having Flashpoints run twice between updates will be alright.

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  • We are on the same page, I exaggerated. I hope it isn't just 2 events rotating on and off every week.

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  • I see what you mean, but I doubt it'll be 2. If it's not 6 (which would certainly be enough) then it will probably be at least 4, so at the beginning of the month it'll start over again, like Age of Triumph. That will... kinda suck, but the next question is also whether we get entirely new ones with each DLC. If we do, AWESOME. If they just add 2 to the pool... that will suck. To me, the best would be if they do 6 initially, then 4 new ones for each DLC, and then turn them all on in May, so we can play through all 14 in the last 4 months. And they don't seem like they'll be incredibly long either, they just seem like they need to be challenging/fresh. So 14 shouldn't be hard as long as they have interesting modifiers and are set in different areas.

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