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#feedback

7/20/2017 4:01:56 PM
0

non bias review

this game is going to be sick, if any of the other story is similar to the beginning we just played in the BETA then i'm so down. feels more natural than a random ship-off to a planet and go on a route. the movements and gun mechanics are greatly updated. so much smoother when you jump or glide, move and punch i love it. seems reloads were faster granted you will get better guns throughout so it may not matter. thank god you guys have a lesser time of interaction with the environment! bout time [b]PROS: [/b] definitely smooth and balanced characters - i think for all, having each guardian with fine-tuned specific abilities to one another will make the game much more fun, and dynamic. i can see some trying to complain compared to what they are used to, but from grenades, to abilities, to everything in between, it is very defined by each guardian character; hunter, warlock, titan. pretty cool - a lot of the new stuff we have is definitely wild and fun, not looking OP at all. guns have some cool mods and thing you can customize towards. better interface experience because of it. easier character nav. and the new gun system is awesome. always have my ballistic, always have an element even if it's an auto, sub, or sidearm. the heavy is neat how they did that so people can';t run around with a bunch of rockets or snipers, shotguns etc. a little different adding snipes and shottys tot he mix but it will be fun [b]CONS:[/b] not many - the game is by far a smooth transition from the first to the second, with little details helping us play better. - i am however worried about the hunter, he is a fun guardian to play as, more of a carnival character, spinny and whipping around, or slinging the golden gun. i feel he may during many times become under-powered. he is the only one without any sort of shield or health ability, granted he dodges and i love how i get my melee back, i couldn't use him well. but there is a right and wrong way to use each character. - about the shield and health, as of now i can see some problems when it comes to multiplayer, always being able to regenerate health while you camp something, or add gun damage to all within the warlock circle, create a shield that takes a mag or 2 to shoot down. the campaign shouldn't be an issue so i hope the balance is there for online play. remember, you have to think about how 2, 3, 4 people can all have a health regen. or shield and camp. that will get old real quick - i do notice some supers are better than others and that we have to make sure is even. warlock has this huge world sized bomb and hits and breaks to find others, sometimes i only generated 2 orbs and hit a dozen people and sometimes kill less, titan's captain america or ground smash super would for the most part generate consistently more orbs and better kills. gunslinger made you want to shoot super fast so i didn't always get much from that, warlock's death angel seemed balance, i could hit a lot, get some kills, not an excessive amount. pole dancer was neat you definitely need to be around a bunch of people to chain properly, had the light and heavy hit within, could still dodge but it is up close and personal and easier to be killed so that was more balances than the blade dance form before. all seemed fine but i could notice subtleties that could potential create a lot of drama or hate towards certain guardians [quote]anyone playing has to understand why the changes are here, what they are for, if things feel weak, it's for a reason, sometimes it was way too easy to run around pve, if things feel strong, i'm all for it as long as the other guy is just as strong so you don;t have 1 out of 10 running around like a banshee out of hell. tbh, not much to review on, random crucible and 1 strike doesn't do it for me. but think about it, better gun system, smoother play, new sub classes and play style, same world, cool colors. awesome game (that part is bias)[/quote]

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