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Edited by Eden: 7/4/2017 12:24:33 PM
3

Cinder's Weekly Vendor Breakdown #3:

Weekly vendor recommendations for the week commencing 3/6/2017. But first, a little explanation of the new tier system I'll be using for weapons: [b]Tier 1:[/b] Weapons in the tier 1 section are what I consider the best of the best for the current week. If there are any excellent weapon rolls, you'll see them here. If there's no god rolls this week, I'll take what I think the best weapon from tier 2 is, and place it here. [b]Tier 2:[/b] Weapons in the tier 2 section aren't as good, but I think are still worth your time for one reason or another. Perhaps it's a weapon just one perk off from being a god roll, or desperation buys for people who are still missing a certain something from their loadout (looking at you, Palindrome). [b]Tier 3:[/b] This tier is for people with a bunch of bonus marks to spend. This category will contain excellent rolls for underused weapon archetypes, as well as guns that just generally caught my eye. Basically this is where you'll want to look if you really want to mix up your loadouts. With that being said, let's get into this week's rolls (although, if I'm honest, this week is bad. [i]Really[/i] bad). [b][i][u]WEAPONS:[/b][/i][/u] [b][i]PvE Tier 1:[/b][/i] Keystone 01 (Scout Rifle)(DO): Explosive Rounds, Hammer Forged, Zen Moment [b][i]PvE Tier 2:[/b][/i] Keystone 01 (Scout Rifle)(DO): Explosive Rounds, Hammer Forged, Zen Moment The Wounded (Scout Rifle)(FWC): Full Auto, Outlaw, Zen Moment [b][i]PvE Tier 3:[/b][/i] [spoiler]Unto Dust 00 (Rocket Launcher)(DO): Countermass, Flared Magwell, Heavy Payload, Tracking[/spoiler] [b][i]PvP Tier 1:[/b][/i] B-29 Party Favour (Pulse Rifle)(C): Outlaw, Braced Frame, Rangefinder [b][i]PvP Tier 2:[/b][/i] B-29 Party Favour (Pulse Rifle)(C): Outlaw, Braced Frame, Rangefinder The Palindrome (Hand Cannon)(C): Truesight IS, Triple Tap/Rescue Mag, Reinforced Barrel, Hidden Hand 44 Curtain Call (Shotgun)(C): Life Support/Replenish, Smallbore, Rangefinder Chaotic Neutral (Machine Gun)(C): Take A Knee, Hand-Laid Stock, Counterbalance Something Wicked (Rocket Launcher)(C): Warhead Verniers, Vacuum, Snapshot, Grenades and Horseshoes Angel's Advocate (Scout Rifle)(V): Zen Moment, Smallbore, Hidden Hand [b][i]PvP Tier 3:[/b][/i] [spoiler]Bad Counsel IV (Shotgun)(C): Extended Mag, Hammer Forged, Final Round Zero-Day Dilemma (Auto Rifle)(C): Focused Fire, Braced Frame, Counterbalance Each New Day (Fusion Rifle)(C): Kneepads, Rifled Barrel, Eye of the Storm How Dare You (Hand Cannon)(V): Spray & Play, Rifled Barrel, Reactive Reload Ex Astris (Fusion Rifle)(V): Hip Fire, Braced Frame, Hidden Hand Teacup Tempest (Sidearm)(V): Outlaw/Cascade, Fitted Stock, Reactive Reload[/spoiler] [b][i][u]ARMOUR[/b][/i][/u] [i][u]Titan:[/i][/u] [b]Chestplates:[/b] Endling Plate (DO): 99% Int/Str (60/61) [b]Marks:[/b] Deep Stone Crypt (S): 100% Int/Str (25/25) [i][u]Hunter:[/i][/u] [b]Boots:[/b] KD Bogatyr 2.0 (V): 98 Int/Dis (54/56) Raku Poltergeist 2.0 (C): 97% Int/Str (55/54) [b]Gloves:[/b] Eon Tracer Gloves (FWC): 98% Int/Dis (40/40) [b]Cloaks:[/b] Quantum-Phoenix Blue (S): 98% Int/Str (25/24) Gunslinger's Cloak (S): 98% Int/Dis (25/24) [i][u]Warlock:[/i][/u] [b]Bonds:[/b] Kings' Bond (HoJ): 98% Int/Str (24/25) Endling Bond (DO): 98% Int/Dis (24/25) One Is All Bond (C): 98% Int/Str (24/25) [i][u]Ghosts:[/i][/u] Towerwatch Shell (TV): 100% Int/Dis (25/25) Towerwatch Shell (WV): 98% Int/Dis (24/25) Bellicose Shell (FWC): 100% Int/Dis (25/25) Senator Shell (NM): 98% Int/Dis (24/25) [i][u]Artefacts:[/i][/u] N/A [b]Legend:[/b] [spoiler]NM - New Monarchy C - Crucible V - Vanguard TV - Titan Vanguard HV - Hunter Vanguard WV - Warlock Vanguard DO - Dead Orbit FWC - Future War Cult S - Speaker EM - Eris Morn HoJ - House of Judgement TK - Tyra Karn VS - Vanguard Scout (Shiro) EF - Efrideet X - Xur [/spoiler]

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  • Edited by G0lden Hunt3r: 7/4/2017 3:52:02 PM
    Oh yeah. I forgot to say this. On zero day dilemma Instead of braced frame. Dont you think that the better option is appended magazine. (You get 30 rounds.) You dont need more stability because you fire so slow from focus fire. And you have counterbalance.

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