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6/23/2017 3:12:32 PM
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No, I think you're being too optimistic and kind towards Bungie right now. It's no secret that the biggest problem in any strike or raid is the boss is a giant bullet sponge with crota and oryx being the 2 exceptions. The combination of a heavy and special weapon is the way you deal with this. So far in Destiny 2 we've seen a single strike and as of right now that boss has the same issue of being a giant bullet sponge as every boss we've seen so far. The complete lack of good decision making and giving us another less powerful weapon then making us only have one powerful weapon in the power slot is going to make it a lot more time consuming and annoying to deal with. Unless other bosses and the potential raid bosses are made to have actual mechanics and not just be bullet sponges we will just see what destiny 1 would've been like without the special/heavy weapon slots both bring available. The change was completely sanctioned around PvP as the main complaint in PvP was 1 hit kills or no one ever using primaries. Instead of coming up with a real solution to the problem Bungie just removed the special slot completely and said "there now you can't use a special weapon" and on top of that making it to where snipers, fusion rifles, and shotguns have to compete with the new grenade launchers and rocket launchers? Those snipers better be hitting harder than they ever have and shotguns better be incredible otherwise you're never going to see them. Overall the weapon changes are a step in the wrong direction. Your "weapon tester" obviously hasn't done much endgame because those are the parts where the current weapon system is brought into perspective on how much it's needed. Here are the current most used/most viable weapons for each raid boss encounter in the special and heavy slot: Templar- Sniper + Rocket/Sleeper Atheon- Sniper + Sleeper Deathsinger- Shotgun + Sword Crota- Doesn't apply to dps on crota but a Ghorn is best in slot for downing him and an argument can be made for snipers to keep a single boomer knight on each tower down. Warpriest- Sniper + Sleeper Golgoroth- Sniper (Spindle) + Machine Gun for knocking the orb down. Oryx- Sniper for ogres + Sleeper for staggering oryx. Keep in mind the only person that SHOULD be using a touch of malice is the runner due to immunity to damage. It's not a viable choice for anyone else after the change to how it performs with blessing of light and the argument for the glitch where you can keep armor of light with the touch isn't valid here. Vosik- Sniper + Sleeper, Shotgun + Sleeper, Sniper + Sword Aksis- Sniper + Dark Drinker, Sniper + Rocket (must have field scout, tripod, and cluster bombs), Sniper + Sleeper Imagine doing any of these encounters with one of those options replaced with a scout, smg, hand cannon, sidearm, or any other primary. It wouldn't make sense and in that strike we saw gameplay for it looks like bosses won't be changing much. It's just an artificial difficulty change to force us to take longer to kill bosses.
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  • Those are all d1 encounters. It should be obvious that d2 pve encounters would be balanced towards possible load outs. ( also who in their right mind uses a shotgun for crota?)

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  • We're going off what we have seen and we HAVE seen a bullet sponge boss Also shotgun with full auto = destroys swordbearer...you use the rocket on crota not the shotgun...

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  • whoever is running sword. And as shaded was saying the d2 strike boss we have seen is a bullet sponge. So as far as we have seen they are keeping bullet sponges, but making us pick how to dps him instead of letting us have both. We cant run a sniper for when we are out of rockets anymore. So when you run out of "power ammo" that is it. Then it becomes extremely hard to finish the encounter because you cant dps him that well anymore

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  • Perfectly stated.

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