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Edited by Lord Kielron: 6/22/2017 7:56:34 PM
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Oh boy......... I was going to just avoid this one, for certain reasons. However I keep coming back to it, so I guess I'll weigh in on this. First and foremost the graph regarding PvE weapon kills across the three types in PvE related events. Now I'm glad you posted the fact that these were numbers representing one specific day, and that it was kill related. That being said, kill statistics on this subject don't surprise me in the least, as you mainly use your primary for add kills, secondary for heavy shielded enemies and boss DPS, and heavy for unmanageable crowds (saber 2 strike comes to mind at warsat), and boss damage. So clearly anyone who has ever played PVE can say that that would be a representation of weapon usage, but not the be all end all. However, this is an extremely small sample size that does not properly take factors like ammo availability, and actual weapons usage across everything. Kills do not equal weapon usage no matter how you want to slice it. Sure you can get a general idea from a kills chart, but it's not going to prove anything re usage, as every PvE fight has specific criteria going on. For example, let's take Aksis part two for example. You have Shank spawns followed by shielded major captains. Are you going to use your sniper/shotgun/fusion/sidearm/rockets/mg on shanks? Only if they get close enough if you have a shotty equipped you may, but otherwise no. Now with the heavy shielded captains, are you going to primary them down? Also no. You may use a primary to finish them off, (which would count as a primary kill on your chart btw) but you bet your ass you would use other means at bringing the captain down than a primary. See where this is going so far? Another example, patrols. Unless you are fighting the taken boss or a public event, unless you are practicing shots (or using test weapons, lol), 9 times out of ten nothing warrants you to use your special or heavy often enough, therefore skewing the chart in a specific direction for kills. Strikes are similar to raids. Raids require specific weapons at specific times to maximize damage. You are not going to sit and DPS a boss character with primary as you are sort of on time clocks in raids to get it done due to the enrage mechanic. So naturally the kills chart is going to read things specific ways, and that's not even including differing time eras and other such nonsense. However, using this chart at face value is just as bad as Bungie deciding to nerf a weapon due to usage charts. You really are not taking the encounters and extenuating factors into account, which is the same mistake Bungie makes everytime they balance something because they see a weapon top dog, but do not research the reasoning behind the usage. Pretty sure if we saw a usage chart on specific primary weapons in different PvE activities, we would see that autos and HCs (not named Fatebringer) would be more towards the lower end of the spectrum and Scouts would be top end. But will that chart tell us why that would be the case? No. It'll just show that scouts are used much more than autos in PvE. See my point? I get that this may be a way for you to justify the new system's approach to things (I mean heck from the promotional stuff, looks like minotaurs have crit locations now to compensate for the change), but to me and others, it doesn't really show anything that we all don't already know without looking at a chart. Mini rant over -LK
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  • Sshhhhh- people hate facts

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  • That's why I usually don't give them.....until now. MWAHAHAHAHA!!!!!!!!

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  • [quote]Sshhhhh- people hate facts[/quote]

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  • Sure, there are other factors to consider. But you have to understand that those factors may change in D2. You are taking these factors out of context. Knowing why doesn't disprove what OP is saying. He simply is trying to say that most people are complaining about a PvE experience that they haven't experienced yet. Who knows how ammo will work in D2? Who knows how much health boss' will have? Who knows whether or not that sniper, or rocket, will be needed at THE SAME TIME? Who knows whether or not these changes are good or bad until they have played the game? The chart pointed out one thing. Primary weapon usage is very abundant in PvE. And all these people complaining that they cant use a sniper and a rocket at the same time simply are complaining to complain because at the end of the day. .... Do you really NEED both? or do you WANT both? That is what OP is trying to say.

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  • Edited by Lord Kielron: 6/23/2017 2:28:45 AM
    [quote]Sure, there are other factors to consider. But you have to understand that those factors may change in D2. You are taking these factors out of context. [/quote] No I'm not taking anything out of context. I'm analyzing a piece of evidence put in front of me, and dissecting it's value to what is being presented. D2 is not here yet and as with any topic things are subject to change. [quote]Knowing why doesn't disprove what OP is saying. He simply is trying to say that most people are complaining about a PvE experience that they haven't experienced yet. [/quote] Which part does it not disprove? The fact that the chart is an extremely limited pov, or the fact that weapon kills are not the same as weapon usage? I know what the OP was getting at with what he was posting. Doesn't make the provided evidence any less biased, or simple in this case. No need for a chart that we all know without having to look up information to try and prove that a new system is a good thing. [quote]Who knows how ammo will work in D2? Who knows how much health boss' will have? Who knows whether or not that sniper, or rocket, will be needed at THE SAME TIME? Who knows whether or not these changes are good or bad until they have played the game? [/quote] All valid points that will be answered in the future. We don't know. [quote]The chart pointed out one thing. Primary weapon usage is very abundant in PvE. And all these people complaining that they cant use a sniper and a rocket at the same time simply are complaining to complain because at the end of the day. .... Do you really NEED both? or do you WANT both?[/quote] Again it was a weapon kills chart NOT a weapon usage chart. It was also for ONE SPECIFIC DAY. Statistical charts and scientific charts do not take sample sizes of one day seriously, because that data can easily be misrepresented. If I go flip a coin now and it lands in heads, can I statistically say that it will always be heads 50% of the time based off that single flip? No you can't. There are other factors to take into consideration when dealing with charts like these, and even after you have your results, you have to gather the research as to why something happened (ironically where Bungie failed with the weapon balances as well). It's a no brainer that PRIMARY weapons will show more usage, because there are factors put into place that limit the usage of the other two weapons. All you have to do is look at the ammo drops to figure that one out. It's not rocket science. With regards to your final statement, people will always complain. It's in our nature to do so. So is both a rocket and sniper important enough to need, it depends on what you will encounter. To the want aspect, that's also depends on the person. If you want my personal perspective, they should have never changed the weapon system. It was different and unique to this franchise. However, Bungie is too wrapped up in past glory to see what a genius design they had. Now it's just pathetic, streamlined and lazy. Just like every other change they have done. But the real question is, what will they change again in the future of this franchise? Will they overhaul the entire system again because they didn't like the way players tried to play their game? Signs point to Yes. Tangents aside, I want the current system in place, and not the D2 system. It was different and unique and part of what drew me to this game in the first place. By removing that, my draw has also been removed. I'm not saying I'm not going to give the new system a chance, but I'll be hard pressed to be as involved with this game as I was D1. -LK

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  • But I gave you a year and a half worth of the stats showing it to be consistent. Also I'm not sure how kills and usage don't go hand in hand. You get kills with weapons you're using.

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  • Edited by Lord Kielron: 6/23/2017 3:36:05 AM
    [quote]But I gave you a year and a half worth of the stats showing it to be consistent. Also I'm not sure how kills and usage don't go hand in hand. You get kills with weapons you're using.[/quote] Do you always get a kill with that special or heavy every time you use it? Or do you sometimes tap them with a primary to conserve ammo? Or kill with an ability? Or use them as a DPS tool for a boss, but finish the boss a different way.? They do not go hand in hand.

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  • Lol, you're really reaching. Come on, let's be real. 1) you can apply that both ways and 2) even if you want to make that argument over the single day stats, the year and a half bear or usage.

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  • [quote]Lol, you're really reaching. Come on, let's be real. [/quote] I'm not reaching though. They are two completely separate statistical values. To assume that they are is like believing that MIDA can three shot you. I am being real. It's not often I actually express my analytical side, as normally I say nothing or little to nothing. [quote]even if you want to make that argument over the single day stats, the year and a half bear or usage.[/quote] Again the statistics you showed me were for kills with all weapons in a specific set of circumstances, not usage statistics (not able to actually obtain these, only Bungie has these numbers (maybe)), which despite them having potentially similar statistical profiles, they show very different values. For example, you fire 5 rounds of your heavy MG into a Yellow bar, then finish him off with a HC shot. Your chart would only account for the HCs involvement in the yellow bars death. A usage chart will track each bullet that was fired in that circumstance, and put the MG ahead of the Primary in usage. This is the kind of stuff I mean. Now in the end you could more than likely come up with the same conclusions that Primaries are used more, but you have actual values over how much more as opposed to this weapon got x kills over another. -LK

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  • All fair points. But you are missing the biggest point. Even if primaries aren't used that much in PvE. .... People are still complaining about special weapons/heavy weapons all being power weapons in D2 and prematurely equating this to the game being less "fun" or claiming that they NEED to have both a sniper and a rocket. Even if the chart is whack. OP was making a true statement: No one knows how any of these changes are actually going to play out.... so instead of complaining about something you cannot even begin to understand. Be patient. Great breakdown of the chart tho. Still doesn't give credence to all the complainers that haven't even played D2. If you could not infer that meaning from OP's post then there ya go.

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  • There's no denying our power potential is severely reduced.

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  • [quote]All fair points. But you are missing the biggest point. Even if primaries aren't used that much in PvE. .... People are still complaining about special weapons/heavy weapons all being power weapons in D2 and prematurely equating this to the game being less "fun" or claiming that they NEED to have both a sniper and a rocket. [/quote] People love to complain about the unknown. Change is difficult for people in differing ways. 3 years of BS helps to fuel that mentality. There are people who also share similar feelings to me that Destiny 2 lost Destiny's "it" factor due to this change. I wouldn't say the complaints or concerns are premature. Just like I won't say that people having blind faith is premature. In the end they are entitled to their opinions and thoughts, regardless. [quote]Even if the chart is whack. OP was making a true statement: No one knows how any of these changes are actually going to play out.... so instead of complaining about something you cannot even begin to understand. Be patient. [/quote] Agree that nobody knows. It could be the best change ever, or it could be a disaster that threatens the very future of this franchise. You just don't know. However, past mistakes allow people to be overly critical of things, and let's face it, primaries were the most underpowered weapons in the game at TTK launch, and they kept getting worse. When you have years of that going on, you can easily make rational arguments on that understanding. [quote]Great breakdown of the chart tho. Still doesn't give credence to all the complainers that haven't even played D2. If you could not infer that meaning from OP's post then there ya go.[/quote] Even those at the reveal invite did not directly play D2 but rather what amounts to a demo disc to get your appetite wet. For me, I'll let my own experiences with the "demo" give me my perspective in the end, not because someone told me it was the best they have played, but because I'm the judge of my own tastes in a game. Appreciate the kind words on my breakdown. -LK

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  • [quote]For me, I'll let my own experiences with the "demo" give me my perspective in the end, not because someone told me it was the best they have played, but because I'm the judge of my own tastes in a game[/quote] Isn't that exactly what my post is asking?

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  • Edited by Lord Kielron: 6/23/2017 4:13:01 AM
    Hmmm come to think of it, that was the underlining message amidst all the statistical data, for people to think for themselves. Guess I got too involved at statistical chart analysis that I overlooked that, lol. Whoops

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  • Lolol

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  • Know the sample size is limited by a single day for specific numbers but here is going back as far as their stats go to October 2015 http://i.imgur.com/PQRc8Ip.jpg Top four lines are ARs, Scouts, Pulse and hand cannons. I'm not saying this is the only reason, but I'm saying that PvE was 100% factored into the change. Damage stats really don't matter in what I'm trying to show which is that most PvE encounters are overcome with primary weapons. Also as pointed out, three of the best boss dpsing weapons in the game are primaries. We also have no idea how badass they might be in D2 or anything about what new perks they might have.

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  • [quote]I'm not saying this is the only reason, but I'm saying that PvE was 100% factored into the change. Damage stats really don't matter in what I'm trying to show which is that most PvE encounters are overcome with primary weapons.[/quote] The PvE factor is debatable at best. I agree that most PvE encounters are overcome by Primaries, but that also brings design into play, as Red bars are abundant, which makes primaries used more often, until that shielded/yellowbar/or boss shows up. At that point Primaries become at best a finisher to clean up a kill and conserve the precious little ammo resources we have for specials and heavies. Now if the system is fully redesigned to support this new weapon system great. We really won't get the full scope of that though until after release and endgame content has arrived. [quote]Also as pointed out, three of the best boss dpsing weapons in the game are primaries. We also have no idea how badass they might be in D2 or anything about what new perks they might have.[/quote] Besides Chaos Dogma what other weapons are you talking about? There are no others that I'm aware of at this time. To the second half, no we don't know. That's the beauty of getting new crap. Hopefully they removed damage modification ones like LiTC and Reactive Reload, but I doubt it. -LK

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  • You do realize that link you posted in response is on the best crucible weapons, right? Upper left corner of that image clearly states that. Figured I'd point that fact out in case you were unaware.

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  • Edited by Lost Sols: 6/23/2017 1:06:00 AM
    www.guardian.gg go to weapon stats and choose mode

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  • That's just the page tooltip for weapons regardless of if you're searching PvP or PvE statistics.

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  • Edited by Kone19ps: 6/22/2017 8:36:27 PM
    Yah that was my main criticism. Kills aren't that representative when it's more the damage out put rather than the kill it's self that represents usage. I may tap a primary on a major at the end of his health but only to save sword ammo for the next one.

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  • Exactly.

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  • [quote]Strikes are similar to raids. Raids require specific weapons at specific times to maximize damage. You are not going to sit and DPS a boss character with primary as you are sort of on time clocks[/quote] Don't play many strikes do you? Many weeks,be it strikes,PoE,or daily heroic story missions, when small arms is active you take down bosses with primaries.Maybe on a HC,AR,or pulse rifle but many will use scouts since they have high impact with high ammo reserves. Ever since RoI and I got Chaos Dogma that is all I ever used to take down those taken champions,used Gally to take out the the majors and adds but 100% boss damage was done with a scout rifle and rather fast when you rarely have to reload if you can keep hitting crit shots.

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  • Edited by Lord Kielron: 6/22/2017 8:33:27 PM
    Why don't you look up my gametime played and find out that answer. You are also talking about one gun in one era. One scout sure goes against the normal status but I'm speaking of general status, and not one example of a weapon that defies the normal statistic

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