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#feedback

Edited by JRandom1: 6/21/2017 11:46:23 PM
46

Do you use the same weapons in pvp and pve?

So I'm curious in pve I run a scout, sniper, and machine gun. Pvp I switch up depending on game type and map but usually a pulse, sidearm, machine gun. It just seems odd when people talk about pvp ruining pve because of nerfs and balancing. I play way more pve than pvp so when an old trusty gets tuned out I learn a new one. It keeps the game interesting over the years being forced to learn new weapons on both sides of the game. But maybe that's just me. EDIT - I just want to say how refreshing it is to see a thread where people are being cool to each other. Thanks Guardians!!!

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  • Edited by kellygreen45: 6/21/2017 3:27:26 PM
    When times get tough...its smart for an individual household to cutback their spending and save more. But when EVERYONE does that at the same time, the economy collapses....and you wind up with a recession. Or even a depression. That's called "The Paradox of Thrift" in economic circles. Because you have to have people who are willing to spend, if the economy is going to be healthy. Everyoen can't save at the same time. Point? The issue with PVE and PVP in Destiny 1 wasn't occasional nerfs. Though they are annoying, they are easily dealt with....and necessary for the PVP balance and health. The problem is when you----like the Sandbox team did going into Year Two---NERF THE ENTIRE -blam!-ING ARMORY. You nerf the entire armory because your developers are at war with the design of the Crucible...and are nerfing EVERYTHING in the armory and EVERY player ability in an effort to slow down the pace of play in PVP, and in an effort to get it to play contrary to its design. IOWs, Bungie wans't trying to BALANCE PVP with the weapon changes, they were fundamentally trying to change the way the game PLAYED in PVP with them..... ...and it was being done with little-or-no consideration for the impact those changes were going to have on PVE play. ("You can't balance 'bad-assness'. Sage Merrill, Sandbox Team, Bungie). That creates a situation called "Power Drain". Which is poison to PVE play in a game that is a loot-based RPG.. In loot-based games, the "play loop" and "reward cycle" is that your character gets stronger and stronger as you get loot and defeat more and more powerful enemies. And as you optimize builds. But the wholesale and indiscriminate nerfs this game was subjected to from the end of year one through most of Year two....damages that loop. Because----instead of getting stronger----your character just gets weaker, and weaker...and the game becomes more frustrating and less rewarding to play on the PVE side. So much so that by this time in 2016, the power drain was so bad that PVE players were practically in open rebellion. It was so bad that you could play end-game content....and if you fired an auto rifle at a trash mob like a Hive Thrall? You'd practically had to EMPTY THE ENTIRE MAGAZINE into it, in order kill it. Or if you were a max level Warlock and hit a level 40 or 41 Tier 2 major (yellow bar Hive Knight for example) ...with your super. Not only would it FAIL to kill the thing ...odds are it would still have had a quarter to a third of its health left. Bottomline, The Sandbox was handled so incompetently and so irresponsibly for much of Destiny 1's life by the Sandbox team that Guardians that started out with the power of Warrior-angels ripped from the pages of the Old Testament in the vanilla game...... ...ended up getting nerfed down to generic space marines firing SPIT WADS. ..and that's nobody's idea of fun.

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