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6/22/2017 2:25:39 PM
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A reduction in Player Freedom and Player Choice will always be a bad thing.
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  • [i]In practice[/i], a large number of options tends to make people [i]unable to make clear choices[/i]. They mentally freeze up with all these overwhelming options with nothing to focus on, so they either pick at random and hope it's a good choice or look for someone else to tell them what they should do. Ever see someone post "what's the best weapon/armor"? That's the common reaction to being overwhelmed with options from games. Despite what people [i]say[/i] they want, they don't actually want to have to think through a lot of choices and they [i]don't necessarily make better choices[/i] when they have an abundance of options. Games do really well in practice when there are limitations, so long as each option serves a reasonable purpose.choose from. Not to mention the more options there are in a game, the harder it is for everything to be accounted for and managed by devs. Limitations make it easier for devs to develop, manage, and provide a [i]better, balanced experience[/i] in a shooter, which is far more beneficial for players than increasing choices.

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  • They mentally freeze up? Yeah if their IQ floats around 50. That comment is ludicrous in the extreme .

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  • No it's not. There is ample scientific evidence and academic research available that confirms that having too many choices makes humans unable to make one. Example: experiments performed in supermarkets found that if they increased the number of different brands of a single product (past a certain threshold) , it would lead to an actual decrease of sales of that particular product compared to when having fewer options.

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  • This is absurd. Choices like...sniper. Fusion, or shotgun? This is objectively worse. We already had elemental primaries AND secondaries AND heavy. Now we have primary and heavy OR special. Its pointless and clearly only to balance PVP. I played well over 1200 hours of destiny. The movement speed decrease and weapon change have made me seriously consider not buying this game. It's mind blowing that anyone can rationalize this stupidity.

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  • I have literally never had that happen and given the choice, people always want more options.

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  • It is a general trait/limitation of the human brain/physiology. Everyone is susceptible to it to some degree, even you. Believe what you want, but it has been proven beyond doubt.

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  • Nothing can be proven without doubt where individual minds and personalities are concerned.

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  • Agreed, there are always exceptions to the rule where some people are better at choosing where there are 'too many' options, but you argued that 'more choice is always better'. Scientific evidence disagrees.

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  • You should pick up a book on user behavior and psychology before talking out your ass.

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  • Says the guy making broad assumptions about peoples mental capabilities? Ok.

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  • Maybe if you had anything to prove that it's actually assumptions you'd have a valid point.

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  • It is an assumption, are you rolling around in every persons head? Do you know what each persons brain is capable of processing? Of course you dont, so don't make stupid assumptions.

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  • Edited by GrundleBeans: 6/23/2017 3:56:08 PM
    First of all, I never said anyone is stupid. I never claimed people have low IQ (you're putting that one in my mouth). And I clearly said "more choices [i]tends [/i]to...", which you've mistakenly took to ignore and think I mean this happens all the time or to everybody. https://www.psychologytoday.com/blog/behind-online-behavior/201410/the-psychology-choice http://www.nytimes.com/2010/02/27/your-money/27shortcuts.html From the NYT article: [quote]Although it has long been the common wisdom in our country that there is no such thing as too many choices, as psychologists and economists study the issue, they are concluding that an overload of options may actually paralyze people or push them into decisions that are against their own best interest. [/quote] After conducting a real world test of providing 2 groups of people with different amounts of jams to taste and asking them whether they'd buy, this was the conclusion: [quote]That study “raised the hypothesis that the presence of choice might be appealing as a theory,” Professor Iyengar said last year, [u]“but in reality, people might find more and more choice to actually be debilitating.[/u]”[/quote] [quote]Research also shows that an excess of choices often leads us to be less, not more, satisfied once we actually decide. There’s often that nagging feeling we could have done better.[/quote] There's a lot more studies and information there corroborating what I've said if you want to read the whole article, and many more articles and books for you to look at that back up what I've said. So please, stop trying to tell me I'm making assumptions about this or that that a) are easily backed up with real world studies, and b) I haven't said are definitely true for everybody or that it's always the case with giving people more options. Be gone troll.

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  • And those are also case by case, not the broad assumption you made.

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  • Do yourself a favor and stop talking out your ass. The proof is in my own words right up there that I didn't say what you're claiming. http://bfy.tw/CXL0

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  • Maybe take a bit of your own advice there champ.

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  • Quote me then. Show me where I said people have low IQs or [i]everybody[/i] reacts exactly the same to choices.

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  • If you're talking about the subclass changes, everyone was only using a few set combinations in each Subclass, so you're not losing much there...

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  • But it was [i]the player's choice [/i]

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  • We're also gaining another cooldown ability with the new class support abilities and a good chunk of what's being removed is just the ability to choose agility, armor or recovery and those stats are moving to armor.

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  • Yep. Which personally, I am very excited for. (Those class abilities)

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  • Regardless of use rate you're losing choices/freedom.

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  • You only had the ILLUSION of choice in D1. As in there were always only one or two ways to play each subclass to its fullest extent.

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  • But can you honestly say that if they did the same thing as D1, ( giving you numerous choices) that you would use all of the options frequently?

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  • I'd find what fits my playstyle and situation and stick with it, nothing wrong with that.

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