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Destiny

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5/24/2017 9:57:18 PM
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Daily reminder that using Peer To Peer in 2017 should make you a laughingstock

Seriously. It's 2017 and you're trying to branch into the PC market, and you still won't use dedicated servers? It's like you're trying to see how much people will choke down whatever inferiority you give them as long as it has "Bungie" or "Destiny" slapped on it. It's 2017. You didn't even use entirely p2p connections for Halo. Why now? Why regress? You want to make a more competitive game, evidenced by the move to 4v4, but you still are going to use an entirely outdated matchmaking system that makes no two games behave the same? You're still going to use an unreliable, prone to lag system to put people together after years of asking for better match quality? Why? What do you think is going to happen, magically games are going to have less lag because you're still using the same faulty system from the first game? Do the same things over and over again, and expect a different result? Congrats Bungo, you might be insane. And that goes double for the fanboys who think it'll be much different.
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  • As a heads up, Destiny 2 hosting might be a [url=https://www.bungie.net/en/News/Article/45919/7_This-Week-At-Bungie--05252017]bit more complex than you think.[/url] I'm not going to take a stance on it because I don't know enough about network code to really make a judgment. That said, I think many gamers are in the same position, despite the fact we like to make broad sweeping claims about the quality of netcode. So in an effort of education, here's a link I found pretty awesome. [url=https://www.youtube.com/watch?v=tAU5bIalbnc][b]Battle(non)sense[/b][/url] is a youtuber who likes to break down and test the networking values of various games. In the link, he looks at For Honor, another game that seems to use hybridized netcode. Good luck!

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