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#feedback

5/23/2017 4:52:31 AM
16

Crucible connection, how the hell does it work?

This is roughly my experience in the crucible and trials right now bungie, please anyone take a look and spread this around, hell comment your experiences if you have any of these problems too everyone, I'm curious to know if others feel as I do and if anyone else wants this to change in D2. I don't know if I'm green bar or red bar. Game says I'm green and someone else is red, and I ask them about that and they say they are green as well as me. What do I trust? Do I trust that I'm not lagging? If one person on the enemy team is lagging, is it me lagging to them or them lagging to me? I have to connect to 11 other people every game, then the only info the game gives on my connection is that I'm green, yellow or red bar. But which is it? Am I green for one person but red for someone else? Am I laggy or not? The game doesn't know or if it does it won't tell me so how can I know whether to stop playing or not until I get messages telling me to leave PvP in manners worse than that? Can I see my ping? No. Can I tell if my "green bar connection" is merely my connection to the servers or if it's my connection to the lobby as a whole? No. See the problem here? Bungie seem too scared to give us any information on how our connection status is. It's no wonder we get kicked without knowing why, the game doesn't really tell us and now I wonder if the game even know why we get kicked. If we can get this type of discussion and these questions trending, then maybe we'll get a response from someone that hopefully isn't just the average, "I'm sorry you're having these problems with our game, but unfortunately we can't really help"

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  • P2P Instead of everyone establishing a separate connection to a server, everyone has to connect to each and every player in a math directly. The match is basically just an illusion. Each console has to generate its own world while the controller inputs are sent to everyone in the "match" and hence the player will move exactly like it does in the others. The problem with P2P is that is requires everyone to have a great internet connection and has large delays. P2P works great when in Close Range and with few people, but on a large scale like Destiny, your connection is only as good as the worst connection in addition to the largest delay from one player to another. You also have to have a good debug system as when packers are lost from one player to another, the game becomes out of sync and must have something to realign the consoles worth each other. This usually ends with a huge lag spike or somebody getting kicked to orbit.

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