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#feedback

5/23/2017 4:52:31 AM
16

Crucible connection, how the hell does it work?

This is roughly my experience in the crucible and trials right now bungie, please anyone take a look and spread this around, hell comment your experiences if you have any of these problems too everyone, I'm curious to know if others feel as I do and if anyone else wants this to change in D2. I don't know if I'm green bar or red bar. Game says I'm green and someone else is red, and I ask them about that and they say they are green as well as me. What do I trust? Do I trust that I'm not lagging? If one person on the enemy team is lagging, is it me lagging to them or them lagging to me? I have to connect to 11 other people every game, then the only info the game gives on my connection is that I'm green, yellow or red bar. But which is it? Am I green for one person but red for someone else? Am I laggy or not? The game doesn't know or if it does it won't tell me so how can I know whether to stop playing or not until I get messages telling me to leave PvP in manners worse than that? Can I see my ping? No. Can I tell if my "green bar connection" is merely my connection to the servers or if it's my connection to the lobby as a whole? No. See the problem here? Bungie seem too scared to give us any information on how our connection status is. It's no wonder we get kicked without knowing why, the game doesn't really tell us and now I wonder if the game even know why we get kicked. If we can get this type of discussion and these questions trending, then maybe we'll get a response from someone that hopefully isn't just the average, "I'm sorry you're having these problems with our game, but unfortunately we can't really help"

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  • [spoiler][i][u][b]It Doesn't [/b][/u][/i][/spoiler]

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  • Edited by Hoops: 5/25/2017 5:19:40 AM
    If you set your modem/router up how it explains in bungies network setup guide. Use a wired connection and unplug the power cable from your console once a month. You will be doing your best to make the connection at your end as good as possible. A step further would replacing any old phone cables you might be using with cat6e cable and changing you phone jacks to data outlets. Assuming you are on adsl.

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    • Here is the deal and I do have a friend whom mapped out the exact speeds needed to host a none lagging p2p crusible game mode for both 6v6 and 3v3 and I want to say bare minimal will take 250 kbps per person to not be kicked and 1.25 Mbps per person to see all green bars. This in theory would be if everyone is playing relatively close. Your connections and speed matter but if you are not the host then your connection is simply just part of the connection equation. When we did some different private match 3v3 tests if my friend in Alaska whom has at the time 1.5mbps up and 5mbps down was hosting it would show myself and another on the east coast as red bars and fluctuate to show yellow at points. Then when I would host with 10mbps up and 60mps down we would all be green and he would fluctuate between yellow and red. The thing with none private matches is it's hard to tell whom is hosting and also it will switch hosts once the hosts connection drops below a certain speed. The questions that need to be asked in my opinion is whom takes priority as being host in the p2p equation is it location, connection, or random next you will need to find out at what point or speed/ping does the game force a host migration. With these answers I can probably tell you what your problem is.

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      • P2P Instead of everyone establishing a separate connection to a server, everyone has to connect to each and every player in a math directly. The match is basically just an illusion. Each console has to generate its own world while the controller inputs are sent to everyone in the "match" and hence the player will move exactly like it does in the others. The problem with P2P is that is requires everyone to have a great internet connection and has large delays. P2P works great when in Close Range and with few people, but on a large scale like Destiny, your connection is only as good as the worst connection in addition to the largest delay from one player to another. You also have to have a good debug system as when packers are lost from one player to another, the game becomes out of sync and must have something to realign the consoles worth each other. This usually ends with a huge lag spike or somebody getting kicked to orbit.

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        • P2P stays according to my sources.

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          • Copper cable and two buckets of water.

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            • Edited by RAIST5150: 5/23/2017 10:26:31 PM
              IDK if we ever got an official answer on whether it represents latency from you to that player and back or that player's latency to the current host, which can migrate as often as every two minutes. I was very fortunate to be central to the east coast, so I rarely if ever saw really nasty matchups... I could go all the way to Montreal to the north, Miami to the south, and out into most the Central time zone and still be under 70ms to just about everyone. If you are seeing red to them while they see green when they look at you (or vice-verse), then there may be a routing issue in play. Either one of you is not forwarding the UDP broadcast properly, or something along the route your ISP is assigning is having issues (they could take a different route than you take, as each of your ISP's would assign the path independently based on their BGP data or other routing protocol in play). The key things that need to be in play from your end though are <preferably> wired over wireless connection, properly opened/forwarded UDP ports, responsive DNS (it's a console thing... they don't deal well with hinky DNS--sometimes disabling IPv6 at the router clears up some issues), and that the routes your ISP are assigning are not running into peering issues in between that may result in congestion or packet loss. After that, the only thing Bungie is really responsible for is the matchmaking---which sadly seems to not always do a good job of matching the latency profiles for some people.

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            • Cups and strings.

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              • A while back when everyone complained about red bars what they did was simply artificially increase the amount that determines if you are red barring or not so now green bars could be red bars but the game will tell you its green as bungie is so "smart" they think they could fool us and then of course they didn't respond to the outrage and we simply "forgot" about it

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                • The crucible at this moment in time is an absolute joke..the lag is a disgrace.Every game is a total shitfest of red bar warriors whether they be on my team or the enemy team.After nearly 3 years of this game im bored shitless with the pve side but still enjoy the pvp.That was until it totally went to shit.The last update i thought brought a bit of diversity but it quickly turned to sidearm or icebreaker and nothing else. That and like i said the horrendous connections have k8lled this game for me....before any troll adds his worth,my internet has always been stable with a decent ping and has not changed. This peice of shit excuse forr online gaming most certainly has.Im also aware that the player base has dropped but that is not a good enough excuse for the state of the crucible. Im always matched up quickly for matches.

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                  • Idk

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                    • P2P aka like shit..

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                    • Watch th3 Jez YouTube channel video called "crucible in a nutshell". And you will see just how good the connections are and why. Actually all his "in a nut shell" videos are spot on and hilarious

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                      • Too bad Bungie's answer to this problem is to limit crucible to ONLY 4v4, which is completely stupid

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                        • D1's connection is shit it gonna be the same in D2, cause Bungie is too cheap and lazy, and their proprietary engine sucks shit👎🏻

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                          • What I've gathered is that we run with a host or listen server (a peer acts as dedicated server), we have a low tick rate, a high delay on damage consideration, and the bars often seem to be green lately no matter how laggy the person is. Now is the bar based on your connection or average connection to that host... I don't know, but I would also be very happy if someone with more info could clarify.

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