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4/26/2017 3:17:47 PM
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D2 must separate PVE from PVP, I agree with you 100%. But I don't think DoT is one of the most prominent examples of why they need to. Its a simple fact that in PVE, you can't expect to get all of this awesome kick ass loot and take it into PVP and expect it to be balanced. That's simply unreasonable. You can take gear balanced for PVP into PVE, but its not going to make for a fun experience. In fact, it will just make the game boring and tedious because there is no sense of power progression. THAT is the reason why they must be separated. Bungie has never been able to get DoT right in this game. Everything that has done DoT seems to get nerfed because people simply hate getting hit with something that kills them slow. Odd, considering people ALSO really hate getting instakilled (sense a theme developing?). The bottom line is if DoT is too powerful, you just need to decrease the initial damage so that the main source of the damage comes from the burn over time. Lots of games do this where the initial damage of a DoT weapon/ability is low upfront, and the total damage done is usually really high, but it is done over a long period of time.
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  • This 100%

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  • [quote]Everything that has done DoT seems to get nerfed because people simply hate getting hit with something that kills them slow. Odd, considering people ALSO really hate getting instakilled (sense a theme developing?).[/quote] Turn corner -> get shotgunned -> "there was nothing I could do" Running around -> get tapped with a DoT -> burn to death -> "there was nothing I could do" The theme is that, by the time you realize you're in danger, it's too late. That's unfun. Sure, you can play super cautious, but it gets tiring playing as if there's a Titan with a charged Fist of Panic around every corner.

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  • Except Dots aren't powerful in Destiny and never have. The fact that they are weak is symptom of real problem. Decrease initial Damage? Dots are supposed to do more damage, not less.

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  • But the mechanic is supposed to deal the damage over time. And for the most part, Destiny DoT weapons don't do more than 3-5 ticks of damage anymore, if I'm right. This is lower than in other games where it's not uncommon to see DoT done over a span of 10-30 seconds for a single proc, and that doesn't include stacking the DoT with successive procs. For a weapon like Thorn to be balanced, they could have decreased the initial damage of thorn (from ~70 I think?) to around 35-40 and allowed the DoT to stack and tick off health over a longer period of time. This would reduce the ability to effectively 2 shot people without ruining the utility of a DoT gun. Instead, they simply just keep nerfing other stats of the gun to try to make it less effective overall (basically nerfing it into the ground).

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  • Stacked DoT diablo3!! Woo!

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  • Never played D3, but I loved the poison nova in D2!

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  • Necro!

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  • Aw man. I've sunk some legit time into D3. Especially when they put in some fun end game modes... I never had a full 4 man party for any of the super end game content, but a friend and myself enjoyed the ridiculousness of some of our armor set perks. It's my mistress to destiny

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  • I never gave D3 a second thought, but it looks like they're bringing back my favorite class from D2 (Necromancer). Consider me intrigued.

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  • Oh yeah! Saw that, and was rather excited! Need to try it out before they nerf the hell out of it

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  • I had 3 Level 90+ Necro's in D2: A minion mancer (aka fishymancer or minion mancer) A Bone spirit/spear Mancer And a poison nova/Curseromancer.

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  • D2.....one of my all time faves for so many reasons! Bowzon/javazon Ice sorc

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