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#DOJO

originally posted in:The New Dojo
Edited by Inflatablepants: 9/26/2016 2:41:59 PM
4

Physical Appearance Of The Dojo.

Located on a large plateau in the Dojo mountains, The Dojo consists of many, MANY different buildings and parts. It is owned by no one, except the members. This is… The Dojo. (We will begin from the lowest point of The dojo’s territory, and make our way up the mountain and plateaus) Dojoville: A now rather large mountain town, Dojoville is densely populated at around 5,000 people. The town is built of old homes and modern homes alike, and rises up the mountain. The homes are always one level up or below from each other, and the long curvy stone road makes its way through the neighborhood. Here you can find a variety of shops, inns, bars and people to interact with. You can also buy property here if you wish to open a business or expand. Dojoville thrives off tourism, and any appearance of one of the members would be good for business. The stairs of Wisdom: At the top of the village, a large wooden arch stands. Past the arch lies a long curvy set of stone steps which make their way up the mountain, and to the dojo plateau. As the ground becomes flat they turn into a wide stone paved path which leads to the dojo gate. The Gate: The massive brown steel studded door keeps out the strongest of attackers. The door has been heavily enchanted by all the mages that have come through the dojo. With the combined power, They have made it almost impenetrable. Beside the gate is a stand saying ‘Tubbs pet shop.’ Though it looks like it was made for a grade three arts and crafts project, and lies in ruin. Also beside the gate is Tesuto, a large and red samurai. He nearly blends into the wall, so its not surprising that you would miss him. These days, the gate is always open to the public. The wall: The gate is attached to the massive ten foot high wall. The wall is made from Paved stone that measures to be around a five meters thick. The wall is red and black. With the black acting as square perimeter patterns, and the red being its filler. On top of the wall are shingles, for an aesthetic appeal. Along the wall is a walkway to get across it. Providing significant cover. The wall is attached to the dojo complex that resides inside it, and moves and ends at the dojo mountain behind the complex. Dojo Complex: The dojo complex’s sides connects to the wall. The complex is a series of hallways in a grid like formation. Sort of like the boxes on a chess set. Each line with six grouped boxes(courtyards) is a large wide and tall hallway. So, there are six courtyards, and each is separated by the hallways. This is where the usual activity for members takes place. Hallways: The Hallways lead into each members rooms, which reside on the sides. Each room is enchanted with a spell, allowing a member to customize their rooms size to their will and fit their needs, without compromising the structure of the complex. The hallways are wide, and decorated to the brim with artwork, weapons and other show pieces. Though the hallways are just wide enough to have fights in…. (courtyards are described from a birds eye view) Courtyard A1: This is the courtyard in the bottom left of the complex. In this courtyard you will find a very large starbucks which works out of the attached hallways. Within the courtyard are many chairs and tables to sit in, as well as T.V’s to see what’s going on in the world. There is a small fountain in the center of the courtyard. It is of a bird, a phoenix. Cobalt blue water flows off its neck and off its body. And into the small brick laid circle. On top of the brick are torches, which are always ablaze. Even in the rain. Courtyard A2: This is the first courtyard You see as well as the largest. The gate leads into A2, and beside it is a cardboard box. The stone paved courtyard is simple, but tranquil. As your eyes will be immediately be drawn to the large cherry blossom tree in the center. On the tree, dozens of names are carved into the wood. The names…of the fallen. The courtyard is always covered in pink, from the leaves falling off the tree and to the ground. But even in winter, this tree stays abloom. Courtyard A3: On the bottom right courtyard resides a very empty area. But, this is where you can find Zane’s blacksmith shop. He works out of the dojo, but his forge is located outside while his tools reside inside. He allows you to come here and manage your steel, free of charge. But he can also make you incredibly unique and legendarily crafted weapons and armor for a price. Otherwise, this yard is very empty(hint hint nudge nudge). Courtyard B1: The place where you can be healed after your fights, courtyard B1 consists of the dojo medical centre, with free healthcare. JT's LIMB clinic which deals in robotic prosthetics, as well as a hot spring in the bottom left corner. Courtyard B2: The Lounge of Blades is an expansion of Royals bar of blades. It is now much larger, as this outdoor lounge is a fine place to come and eat and drink in the evenings. The entrance is on the side of the hallway connected to A2. Upon entering there is a holographic display in the center of the room showing fight times, as well as the fights themselves. Allowing all fights to now be recorded and stored. Throughout the lounge there are 35 tables, each with four chairs. The Bar resides under the holographic display, and is a complete circle. In the center of the circle are hundreds of different bottles of Alcohol, allowing variety to not be a problem. Inside this shelf is the kitchen. Where chiefs serve gourmet styled food to Fast food. Waiters hired from the village run around the lounge, always taking orders from elitist villagers who enjoy eating at the lounge. There are also couches, and a TV in each corner. Along the walls are a variety of swords, rifles, clubs and other weapons. Courtyard B3: This is the greenest and most tranquil part of the dojo. Upon entering, there is a path that leads to a bridge. This bridge acts as a crossroad between each path. Below the bridge is a pond, where there is a small metal hatch. Otherwise, the rest of the courtyard is short bright green grass, with thin birch trees in its four corners. The Dojo Mountain: Behind the lounge of blades, a pathway leads to a large mountain. You have to walk up a thin set of curved stairs to get up the mountain, but on top lies the dojo. The dojo is a large three story building that like the wall, is red and black. The shingles are black, and the walls are red, with the same pattern as the wall. Besides the dojo a waterfall flows down the side of the mountain it is very close too. And the dojo itself is held up by a spruce tree foundation that goes deep into the mountain. Inside the dojo you will find that it is rather empty. For this, is where the Sensei’s come to train and fight one another. Murals cover the walls of battles these men and women have fought, and light shines down from the roof for natural sunlight and moonlight. One would be honored to fight here. [b]The Spaceport[/b] Built by the Genellians on order of Shadow, this spaceport is several square miles wide and is fully capable of handling any ground-space craft, aircraft, and ground vehicles. Multiple trading centers surround the main area, drawing travelers as they await their flights. Security is provided by the Genellian Marines. On a side note, if you are wondering where to fight….you can fight anywhere. At any time. This is the dojo after all. [b][u]SIDE LOCATIONS[/u][/b] [spoiler]Each of these locations branch off onto different plateaus on the mountain range. Unless deemed otherwise.[/spoiler] SITHIS'S locations. [spoiler][b]The Tree of Sithis[/b](made by sithis) [i]This tree is on top of a hill, and it is several stories tall. It seems to be in permanent fall mode, constantly falling leaves and very colorful leaves, but its branches are always covered in leaves. It has a ax stuck partway in it from one of tubbs attacks, though the tree is beginning to grow around it. This tree is enchanted to be invinsible, to everything known to even the gods. If you aproach it with the idea to hurt it as well, you see your worst fear come true and begin to attack you, when in reality it is just the roots of the tree. This tree is Sithis's holy-Unholy place, and is where you should leave your treasure if you wish to honer the rather crazed god.[/i] [b]The Abandoned freelancer Facility[/b](Sithis) [i]This place was once the home of Utah, and many agents. It was built far underground with many secret entrances that only Sithis knows of, and it also contains clues as to where hidden weaponsand bombs are located. It is many stories deep, each floor larger than the previous, the rooms tendto be rather large. Sithis however blocked off every room other than the training area and his science/living area. The training room is about the sixe of several football stadiums, and has many options for training, it was modeled after the dojo's training room. Except bigger. Sithis's area is four rooms, one for science, cluttered with many godly things, one with his kitchen, crammed with magic food, one with his bed, and another with his chilling out room as he calls it.[/i] [u][b]This place will soon have the extra floors opened up to hold the Cult of Sithis![/b][/u] [/spoiler]
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  • Stuff I should probably add but am way too lazy to >The Main Hangar, constructed as an add on to dojo and amassing to the size of a airport. Magic has been somehow able to squeeze it into the walls, no one knows how >Guard HQ. In the center of the dojo, the singular most heavily fortified building there is. Anti air, anti ground, machine gun nests. You name it. This HQ is where it all happens. >Laboratory. The laboratory where all research takes place. Including guns or genetics. >Barracks. The dojo guards barracks, also sized down through magic it can easily fit hundreds, perhaps thousands of men. >Armories. Scattered about are the Armories of the guard, special buildings that are decently protected holding weapons and the likes. Some can even be found in the barracks >Cafeteria/ Kitchen also found either in barracks, or scattered through the dojo these kitchens provide food for the guards, and the members

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