JavaScript is required to use Bungie.net

#Gaming

Edited by FrostD: 3/24/2017 3:10:06 PM
28

Creative ways Devs put a new spin on the most common gameplay mechanics.

These things are not only unoriginal, they are videogame staples and so common you wouldn't even think twice about them.  That is unless the devs go out of thier way to be as creative as possible with a completely mundane gameplay mechanic. First up is something that devs often try to dress up as much as possible.  The game's HUD.  I'm going to cite Dead Space for this one.  The Holo HUD is so commonplace now it may not even seem worth mentioning even by the criteria of this post.  But everything from the health and stasis bars on Isaac's back, down to the pop-up Holo ammo counter and especially the video screen that projects NPC'S as they talk to you felt new and different at the time.  It really was a complete package that put a futuristic spin on a basic gaming necessity. The Ubisoft "Towers" that were awe inspiring when they first appeared in Assassin's Creed have become a joke or even annoying to most gamers.  But the ground shaking mechano-hoves of the Tallnecks in Horizon Zero Dawn are just a bit more attention grabbing then a minimap icon.  Not to mention jumping off its head action Hero style with your grappling hook as it releases an EMP pulse. That is pretty cool, the first time.  It's mundane and you'll be doing it over and over again so it will lose its appeal.  Still, it's the most interesting way I've ever revealed a section of the map. What other creative ways have devs tried to spice up thee most trivial things in gaming?
English
#Gaming

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Rhynerd: 3/27/2017 1:55:58 AM
    Furi has an interesting health system. For bosses it works like so: -Every square is two health bars. -For the duration of the blue health bar, the boss will fight you with ranged attacks. -Once the boss is reduced to the red health bar, then the battle will switch to close combat. -Upon losing a square's worth of health, the boss will change up their attack pattern as a form of escalation. -The boss will regain whatever health they lost during their current phase if you lose one square of health. For the player, health works like this: -You have the three or so health bars, broken into rectangles (and these rectangles can be broken in half). -Shooting green projectiles will turn them into health power ups, and parrying can also heal you. -Taking out a square of the boss's health refills your current health bar, possibly also refills an empty square of your health.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon