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Edited by FrostD: 3/24/2017 3:10:06 PM
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Creative ways Devs put a new spin on the most common gameplay mechanics.

These things are not only unoriginal, they are videogame staples and so common you wouldn't even think twice about them.  That is unless the devs go out of thier way to be as creative as possible with a completely mundane gameplay mechanic. First up is something that devs often try to dress up as much as possible.  The game's HUD.  I'm going to cite Dead Space for this one.  The Holo HUD is so commonplace now it may not even seem worth mentioning even by the criteria of this post.  But everything from the health and stasis bars on Isaac's back, down to the pop-up Holo ammo counter and especially the video screen that projects NPC'S as they talk to you felt new and different at the time.  It really was a complete package that put a futuristic spin on a basic gaming necessity. The Ubisoft "Towers" that were awe inspiring when they first appeared in Assassin's Creed have become a joke or even annoying to most gamers.  But the ground shaking mechano-hoves of the Tallnecks in Horizon Zero Dawn are just a bit more attention grabbing then a minimap icon.  Not to mention jumping off its head action Hero style with your grappling hook as it releases an EMP pulse. That is pretty cool, the first time.  It's mundane and you'll be doing it over and over again so it will lose its appeal.  Still, it's the most interesting way I've ever revealed a section of the map. What other creative ways have devs tried to spice up thee most trivial things in gaming?
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  • NieR: Automata has quite a few cool things. [b]First time startup[/b] - (when they run you through the options menu, brightness and all that) is a walkthrough of your character booting up their new body. (Since you self-destruct at the end of the tutorial mission lol) The HUD was already mentioned in another reply. [b]Weapon Synergy[/b] - in NieR: Automata, you can equip a weapon to your light attack and heavy attack slots. I haven't tried every combination of light/heavy, but I do know that if you have fist weapons (weapon, not bare fists) and a greatsword as your heavy, the 2B will toss one of the gauntlets into the air and attempt to use the greatsword as a bat to knock it towards an enemy. (She can actually miss the swing too... in fact, I'm pretty sure I've missed more often than not lol). [b]Playstation Trophies[/b] - NieR: Automata is the first game I've seen that actually has an unlockable in-game Trophy shop, where you pay tons of in-game currency to have the games various Trophies unlocked. These are moreso neat mechanics rather than new versions. Self Destruct - it's shown in cutscenes, but I was not aware for a while that you can activate it on your own at any time by holding R3 and L3. Damages everything around you but leaves you with 1hp and wrecks your clothes ;) Secret ending - There's an optional secret ending that has nothing to do with the main plot you get it by [spoiler]using the self destruct option in the bunker (Androids main space base). You can actually do something stupid enough to end the game lol.[/spoiler]

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