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#feedback

Edited by Covality: 3/15/2017 12:50:08 AM
1

My Nerf and Buff Ideas

I am a year one player. Played every chance I could. I am very disappointed with some recent changes and decided to share my ideas to make things better. [b]Sidearms:[/b] So in year one, two sidearms were introduced. Vestian Dynasty and Dregs Promise. People were ok these are pretty cool but I would rather shotgun some one, It's much quicker. More sidearms were added into the game come The Taken King DLC. People still chose to use shotguns over sidearms however because sidearms didn't compare to shotguns. Now sidearms were always good, however nobody truly thought they were. Now that special ammo is removed on death and round completion, people turned to sidearms because they were the only special weapon to always have it. So where am I getting at? Sidearms will continue to be used if the special ammo change os reversed. However! There will be less of them. Now sidearms, as we all know, outgun almost any primary at close to mid-range. So my thought is, severe damage fall-off along with the inability to horde special ammo on death. [b]Snipers:[/b] Ok everyone now just because these are my favorite weapons don't think I'm favoring them anything special. I have though it through with my decisions for this for a while. Snipers have always been great for long to mid-range combat. There was no flinch so if you were quick with your aim you could easily kill anyone. Now I'm fine with snipers having flinch but a buff to the perk unflinching would be nice, you know, so it can actually do its job. [b]Shotguns:[/b] Heres everyones favorite, shotguns. Along with matador 64 aka "mapador" and Party Crasher +1. Is there anything wrong with these weapons? Well, you could go either way with that question. Shotguns were meant to be close range weapons, but Rifled Barrel + Rangefinder + Linear Compensator (Aggressive ballistics for matador) gave it far too much capability. I would have to say, remove Rangefinder from the possible perk roll and decrease the base range of shotguns. [b]Special Ammo:[/b] We all love it and we all want it back! This is why you all should bump and up vote! (Lol your choice :) ) It was never a problem until matador 64 was brought back into year 3. I do believe primary usage should still be most used but don't take all our ammo away. Perhaps remove 1/2 a mag per round and/or death? Don't force us to use weapons like Ice Breaker, No Land Beyond, and sidearms in elimination and other game modes since some of us are too lazy to go for special and then get killed before we use it. [b]Misc:[/b] Revert bladedancer nerf, blink nerf, truth nerf.

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