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#feedback

Edited by MayonakaKarasu: 2/27/2017 6:55:40 AM
0

khvostov 7G-0X

Khvostov 7G-0X is a nostalgic gun, it's sleek, and it is unique in weapon design. This new 'exotic' that came with rise of iron is really underpowered in my opinion mabye in others it might be great! Perfect! But that is only when they use it in it's auto rifle mode. This gun is really underpowered as an exotic. It's exotic Perks are supposed to make it feel exotic, but it just seems like it was given to us as just a regular auto rifle with the option of increasing it's fire rate. It's pulse and scout rifle Perks feel underpowered as they only change its fire rate and not overall damage. Semi auto in its high impact form does 27 to the head requiring more shots to be put into a target, this makes it worse than a lowest impact scout rifle such as the inward lamp . It does not feel like a scout rifle, you could do the same thing if you tap fire it in its auto rifle form. It's pulse rifle perk on the other hand performs just as poorly. It is not fast enough to be considered a pulse rifle. If it ever gets worked on, I do have some recommendations that I would like to share. 1.) Increase it's impact, fire rate, and range based on it's select fire options. 2.) Increase overall fire rate when you use it as a pulse rifle so it's burst pattern is linear to its pulse rifle counter parts. Also adjust it's impact and mag size. 3.) Scout rifle. Again adjusts it's impact so that it feels like a scout and also adjusts it's fire rate accordingly. 4.) Magazine size. If you end up adjusting this weapon then decrease the mag size based on its select fire options. A 50 round high fire rate pulse is kinda scary. 5.) This gun needs to feel exotic, I was hyped when I first heard of it but now it sits inside my vault. (I was gonna main it) To be honest, i was actually quite suprised to not see this gun on the change list for the sandbox update. Hopefully you devs can take this gun into consideration in the near future.

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