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#feedback

2/22/2017 11:30:31 PM
2

The Problem With No Land Beyond

[b]DISCLAIMER: [/b] Not my video Before the virulent and unrelenting hate comes flowing in, let me make myself perfectly clear with the following statement: [u]I am [b]NOT[/b] Saying No Land Beyond is Overpowered.[/u]However, what I am saying is that the weapon is inherently problematic, due to its total lack of flinch and on the opposing side, its painfully slow rechamber (when you load each shot into the weapon after firing) speed. First off, NLB is currently the only sniper that has virtually no flinch when shot at. The recticle moves, but the barrel does not, which leads to Guardians being able to pull off seemingly impossible shots. This means there is no counter to the weapon, even if one is shooting at the user with perfect accuracy. Secondly, when it comes to the downsides of the weapon, we must mention the rechamber speed, which clocks in at about 2 seconds. This makes it almost impossible to use it against decent players, unless the user's aim is extremely accurate. What I would change to alleviate this issue, would be to increase flinch on No Land Beyond to about 80% of the general flinch on the general sniper class. To counter this nerf, would be to increase the rechamber speed by 300% or by 3X, reducing the time from about 2 seconds, to 0.6 seconds, making the firing speed only slightly longer than max-impact snipers like Black Spindle. Overall, I believe this would not only balance the weapon, but make it stronger overall, as the rechamber speed being dramatically increased would increase the firing rate exponentially. The rechamber glitch can help negate the slow times, but I really don't think exploits and glitches should be kept to make a weapon, ability or anything of that matter, stronger. They should be removed as they are imperfections in game-code.
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