JavaScript is required to use Bungie.net

Forums

2/11/2017 4:11:04 PM
22
Bladedancer is the worst roaming super in the game. It is the only subclass to have every melee ability & every grenade in the subclass nerfed. It has had its super usage, maneuverability, charged melee range, super lunge distance, hit detection, & even it's main form of jumping nerfed. The latter has been nerfed repeatedly & is apparently getting nerfed again Tuesday. It is the only subclass where the super requires point blank melees for kills. It has health regen on melee or super kills where voidwalkers have it on grenade kills, melee hits, & super kills. Sunbreakers have it fairly similarly to voidwalkers with a cooldown of 3 seconds & the need to kill with melees like blade. Blade's current saving graces are Shinobu's skips & quickdraw, one of which is already getting a "change" in a few days. By your flawed logic, all roaming supers should be getting nerfed since shotty melees will be less common, yet only bladedancer is going under the knife if you will. The super that has to be in melee range for a kill is the only one being made easier to kill. Blade is the proverbial dead horse & bungie has been beating it for a year & a half.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Bladedancer is the worst roaming super in the game. It is the only subclass to have every melee ability & every grenade in the subclass nerfed. It has had its super usage, maneuverability, charged melee range, super lunge distance, hit detection, & even it's main form of jumping nerfed. The latter has been nerfed repeatedly & is apparently getting nerfed again Tuesday. It is the only subclass where the super requires point blank melees for kills. It has health regen on melee or super kills where voidwalkers have it on grenade kills, melee hits, & super kills. Sunbreakers have it fairly similarly to voidwalkers with a cooldown of 3 seconds & the need to kill with melees like blade. Blade's current saving graces are Shinobu's skips & quickdraw, one of which is already getting a "change" in a few days. By your flawed logic, all roaming supers should be getting nerfed since shotty melees will be less common, yet only bladedancer is going under the knife if you will. The super that has to be in melee range for a kill is the only one being made easier to kill. Blade is the proverbial dead horse & bungie has been beating it for a year & a half.[/quote] 200% this!!!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sunsingers had everything you just said done to it. Firebolts and solar grenades are completely useless, the flame shield melee won't save you in a melee fight because they melee before it even appears and your dead, self res just give the enemy team another kill, and the only saving grace that the subclass has is fusion grenades. Every super in the game will destroy a sunsinger in less then one second examples being one shot from golden gun and hammer or being suppressed by tether or wasting a super to pop a bubble or rush in and lose to the guy who has more armor after being suppressed by said bubble man. Fighting a blade dance is a trade if you pop it from a distance and if you pop it close they will two shot you mid animation. A storm caller can easily win if it keeps its distance and zaps you. Nova bomb and fist of havoc should one shot it and so should a suncharge 👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • A sunsinger can easily shotty melee a blade, or land a few primary shots & double melee. Though I'm not talking about super v super really. Also the only things that recieved a nerf on sun were firebolts, viking funeral, flame shield, & the amount of time the super lasts when using fireborn. Solar nades were never touched.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They base nerfs on overall data. Blade has had the highest k/d across all playlists for a very long time. Why? Id say more because of quickdraw which effects every single engagement vs. blink/super. Blink has been nerfed into the ground because it takes advantage of something we can't control which is vertical sensitivity. If we could modify that blink would be fine but seeing as how our sensitivity is locked it honestly shouldve been replaced until Destiny 2. No one uses it anymore and after this it would be completely illogical. Might as well just replace it now instead of nerfing it into the ground.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]They base nerfs on overall data.[/quote] I don't get why they do it based off of data. Is there a specific reason? So if they see something at the top of the board, they're going to nerf it? Blades been nerfed so many times with very little buffs because it has the highest kd. I don't think because a class has the highest kd means its OP. Am I wrong? Hope I'm not sounding rude.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by B3ar: 2/11/2017 9:03:39 PM
    You're fine. Its just the way they do things from what I've seen. They just keep tinkering until the k/ds of the subclasses fall closer in line to each other. Every other subclass is .95-1.05 in that range but Blade is 1.1 consistently in every playlist. With 100,000s+ games with thousands of players that difference may seem small but its significant. Do I agree with how they nerfed it? No I think quickdraw is the main reason the subclass performs as well as it does. The super, jump, nades to me are irrelevant. All those things have cooldowns. Quickdraw is involved in every single engagement so to me they could buff a lot of things again and remove quickdraw for something else.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You forgot #satire

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • No, I didn't.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Its was true though. Every bladedancer skill except invis has been nerfed.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Escape artist was nerfed so invis was sorta.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I hate that escape artist doesnt work 99% of the time. I am invisible from stalker with kephri's sting. Then i melee someone with escape artist charged. And i am not invisible after melee but my charge is gone.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Its was true though. Every bladedancer skill except invis has been nerfed.[/quote] It can already sometimes be difficult to kill a blade when they're swinging. It takes quite a bit to kill them when they're hacking through teammates especially. That's with special ammo too. With the de-supply of special, it only makes sense to lower the abilities of hungering blade. Primaries can only do so much. They should have adjusted sun breakers accordingly as well.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sunbreaker already is adjusted. Cauterize has a 3 second cooldown before working. There's also the whole "it doesn't have much else besides the super" where as bladedancer had Quickdraw and an OHKO melee.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The same could be said for every super in the game but you're talking about the one that needs to be in point blank range to kill you. That's a disadvantage no other has.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]The same could be said for every super in the game but you're talking about the one that needs to be in point blank range to kill you. That's a disadvantage no other has.[/quote] You're also talking about one that has amazing perks. The only problem that blade has run into is hit detection and this usually only affects you when the enemy is running away. You have the luxury of the super doing everything itself. Spam melee and it doesn't matter if someone was hovering 20 ft. above a doorway you were about to enter, it'll lunge for them. Blade is also severely difficult to kill when it's lunging all over. With the lack of special, it's a smart nerf for once.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Amazing perks? Quickdraw or fleetfooted. Those are the best perks in the subclass & you can only use one. & I don't see how you have issues with blade spam unless they're already right next to you.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Amazing perks? Quickdraw or fleetfooted. Those are the best perks in the subclass & you can only use one. & I don't see how you have issues with blade spam unless they're already right next to you.[/quote] It's the perfect combinations that make blade amazing. There is nothing better than a blade with a last word and sniper. You're literally prepared for any situation. (QuickDraw equipped) Losing a gunfight, tap them once with a weapon and throw down a skip and you've won.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Any warlock subclass can use quickdraw with ophidians & they have the added bonus of speed reload on everything. Then voidwalkers get enhanced energy drain. Blade doesn't even compare.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Combo164: 2/11/2017 6:12:20 PM
    [quote] Blade is also severely difficult to kill when it's lunging all over. With the lack of special, it's a smart nerf for once.[/quote] The issue here is that you arent pointing out the fact that lunging around with arc blade will consume super energy. So yes, dodging enemy fire will result in a higher chance of surviving for the blade dancer but will also lower the killing potential, which is a fair trade (though i still believe the agile class should need to use its super just to be agile). Depending on the map and location, you probably wont net 2 or so more kills if the enemy is spread out and team firing you. It really sounds bungie is punishing players that were smart enough on knowing when to pop blade.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I agree with that yeah. And on the sunbreaker thing. (Probably will get some sunbreakers screaming) "it has a cooldown of 3 seconds" Skip nades have a cooldown of 25 seconds and yet everyone whines about that grenade that hits 1 person.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Stea1th Vixen: 2/11/2017 5:01:02 PM
    I wish Bungie would read your post and seriously rethink their thoughts about the bladedancer class. Nothing but the truth here Hell if Bungie hates bladedancer so much just remove it. It's utterly trash now. What's the point of keeping it😕

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I wish Bungie would hire people like you.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon