I am kind of interested to see what the effect will be on the BladeDancer
I didn't even think Blade dancer was an issue
English
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From what i can see it was only an adjustment to make it more balanced for the removal of special focused gameplay. Primaries can't kill the blade like a shotgun could
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hmm Im kind of lost. so they reduced health regen on hungryblade, to balance with the fact they remove special ammo on death ? or help me to understand this, please. [spoiler]no attitude.. not being funny .. I just a lil confused with that one, specifically [/spoiler]
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The primary counter to Arc Blade was a sniper, shotgun, or fusion combined with a melee. The health and shield regen would bring the Bladedancer back up to full health by the time the next engagement came along, making it a fair fight. Now looking at that, the new primaries will actually be primaries. Hand cannons, pulses, autos, and scouts can't damage a bladedancer nearly that fast and getting the shield back as well as the health lost would make them nearly impossible to take down in most fights. This may hurt Bladedancers when special is available but it will balance it out when it is unavailable in a match.
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oooh .. meaning the primary will be able to, or have a chance to, kill them out of super because they wont be regen-ing all their health upon one blade cut ??
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Exactly, it would take a bit longer to regen the shield so primaries could have a better chance of beating it out
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oooh .. ok ..smooth. That make sense. Now Can you share with these numpskulls that this is why we are game players, and they're game devs, please ? Smart move, there !
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I do try, but people are rediculously stubborn. They would argue that the fallen were the hive even if they knew they were wrong
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PHAAAAHAHAH [spoiler]Wait ... have I been talking to a gun this entire time ?.... there goes my sanity !! eerrgghh[/spoiler]
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Edited by Nightflame27: 2/13/2017 7:27:15 PMYou should see SGA, he never shuts up. [spoiler]i prefer to focus fire[/spoiler]