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Destiny

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Edited by EyesOnSuper: 2/10/2017 11:23:53 PM
214

Use your brains, guys. (Bladedancer "nerf")

About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills. Lets think about this. What kills a bladedancer most while trying to kill a guardian? A shotgun critical blast to your head/melee and a lot of the times it doesnt work. So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk) Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)

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  • Genuine idiot here. You make this argument against Blade and yet they made no comment about touching the health regen capabilities of Sunbreakers. Blades can't one-shot anything with an overshield (Sunbreakers can), Blade doesn't regen from grenade kills (Sunbreakers do), Blade has no reliable distance kill ability with its super only short range (Sunbreakers have hammers), you have to pop blade in close proximity because everyone runs as soon as they hear a super pop, this has resulted in more trades and death because of its lack of range super (Sunbreakers have the most straight line speed in the game, using the actual super of Blade to move faster drastically uses it up where as Sunbreaker lasts significantly longer because of the speed boost from jumping. There is no argument here, nerfing Blade is due to ignorance, plain and simple. Dude even demonstrated he had no idea what he was doing by his own crucible knowledge. RIP Destiny.

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