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Destiny

Discuss all things Destiny.
Edited by EyesOnSuper: 2/10/2017 11:23:53 PM
214

Use your brains, guys. (Bladedancer "nerf")

About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills. Lets think about this. What kills a bladedancer most while trying to kill a guardian? A shotgun critical blast to your head/melee and a lot of the times it doesnt work. So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk) Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)

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  • The issue is the sand box team is retarded and created a ripple effect of nerfs. You nerf shotguns so now you have to nerf hungering blade You nerf shotguns and nerf hand cannons again so they don't destroy shotgunners at a range You nerf shotguns ammo spread ADS etc. to make primaries stronger again but primaries still suck so people will swap to regen weapons Then they'll nerf regen weapons etc etc. This game is unplayable because of how slow it is and now I'm happy I quit playing. So many damn nerfs lmao. The buffs are so minuscule they don't even count as buffs. It's like overwatch You nerf a DPS character then you make characters who increase damage stronger Then you have to nerf them because they're basically needed to make up for lost damage. Nerfing solves nothing as shown by these dumbasses.

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