About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills.
Lets think about this. What kills a bladedancer most while trying to kill a guardian?
A shotgun critical blast to your head/melee and a lot of the times it doesnt work.
So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk)
Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)
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Okay lets say you are correct and this fine balance team is spot on and has clearly identified a source of trouble. That source is what? A roaming super.....You see where I am going by now right clear thinker? How about storm caller what is gonna stop that roamer from doing the same from more distance? Oh yes I didn't forget the sunbreaker the as it has been called blade dancer on steroids. How hard it it to shut down this fire ball with shields? Maybe it isn't us that has a hard time using our own minds but we just think clearly.