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2/1/2017 9:21:11 PM
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Flinch Idea for Crucible Balance

I've noticed that a lot of the community has a problem with the finch on weapons in crucible (mainly snipers) and I think I have a good idea that could solve some problems. One of the main problems of flinch for snipers is the amount of flinch encountered from a distance and the flinch of high rate of fire pulse rifles. My idea that, in theory, could solve this problem: [b] in game, determine the amount of flinch received based upon the amount of damage delt [/b] (no headshot multiplier. If the flinch is based upon the damage, there is automatically more flinch from headshots) This should solve some problems such as when you get hit by few bullets from a high rate of fire sniper from a very long distance. This is because damage falloff (range) on your primary weapon should play a large factor in what type of engagements you are in. After the falloff and with my idea, a sniper should not get as much flinch down-range from short range weapons. Like I said earlier, it would also balance flinch on primaries no matter what the rate of fire and impacts are. It would help low rate of fire weapons that aren't being used as much. Their individual rounds/bursts would deal more flinch. You could say that this would be too strong for them, but the lower the rate of fire, the more opportunity the sniper has to get back on target after flinch. In theory this should balance out because from every kill, the same amount of flinch would be delt. This does not include high caliber rounds but the whole point of the perk is to increase flinch so it should stay about the same. I know that I used snipers as an example but it should also work with every other gun in the game. Snipers would just be a good place to test it with because of the response from the community from the sniper flinch changes. Lastly, I know this is late because there is supposed to be a balance patch soon but I think it is a really good idea so I thought that I'd share.

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  • I'm hearing that hcr are being removed from low impact pulse rifles. That's fine, as long as snipers don't fall back to the ridiculous place where they can still pull shots off while getting shot.

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  • Edited by Jonnnys: 2/3/2017 1:50:27 PM
    No weapon has enough damage fall off for this idea to even make a difference. Snipers escaped the nerf for so long. They're in a good place right now.

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    • If you're still having a problem vs snipers the problem might be you and not the game

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      • They should just make it. Impact= amount of flinch. That way high RoF doesnt gave much flinch.

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        • Edited by evlwarhed: 2/2/2017 1:12:38 PM
          My opinion is it's fine. It's a perk, perks should be left alone. The dragon is the most significant flinch imo, I sometimes go " wow". But still no big deal. The sandbox update imo should NOT have any nerfs, just buffs to other weps, especially the flinch. Then all will be dealing with it, and in return will become better players from learning to counter etc. Instead of consistently being held by the hand of the crackerjack gangs nerfs. Til we meet on the bannerfield guardians✌️ EDIT: I do agreed with your point though, that sounds like a solution based on common sense. THAT isn't a nerf imo

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          • we should go back to HALO style flinch ... [spoiler]get shot while ADS, you're not ADS anymore...[/spoiler]

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            • So a clever dragon with rangefinder would still flinch the shit out of you. You don't start losing damage on high rate of fire pulse rifles until about 35-40 meters and then it becomes drastic but at that range you still lose to longer range pulses and scouts I think it's fine persolly

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              • It's fine how it is. People can't tank headshots anymore and get headshots... instead they are forced to disengage and find cover and re engage or find a new angle. That's how sniping should be.... unless your using nlb then you can just tank all the bullets you want and still get a headshot because well... bungie.

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                • Snipers, sidearms, fusion are right where they should be. Fix shotguns. Take range of matador and make high rof shotguns worth using.

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                  • This makes more sense, but I think stuff like sniper flinch would become insane

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                    • im worried that people are going to start providing alternatives to the flinch problem in destiny and then bungie is going to add descope. then the game will really be dead. but i like your idea

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                      • Having my screen jumping around just because someone is scratching me with an Unbent Tree doesn't sound very fun or interesting.

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