It's the only melee that can miss. Perhaps you could put a 5 second cool down on the melee for a miss and allow us to use it again without having to recharge?
The penalty for a miss is so extreme, it makes you not want to bother with the STRENGTH stat on Gunslinger at all.
And I understand the range... but I mean look at Thunderstrike. It has a range of 26 miles and can't miss.
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Edited by THUNDERCHILD: 1/15/2017 11:37:08 PMI'd settle for a buff to it's pre nerf damage. The loss of a charge when you miss is an acceptable balance for the extended range of the attack.