It's the only melee that can miss. Perhaps you could put a 5 second cool down on the melee for a miss and allow us to use it again without having to recharge?
The penalty for a miss is so extreme, it makes you not want to bother with the STRENGTH stat on Gunslinger at all.
And I understand the range... but I mean look at Thunderstrike. It has a range of 26 miles and can't miss.
-
No, the throwing knife being able to miss is fine. What does't make sense is how weak it is, as the only melee that can miss, that trade off should be that it does more damage. Instead it feels like you'd might as well be tossing a toothpick at them.