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originally posted in:TheGoodVibeTribe
Edited by BillFromIT: 4/1/2020 9:07:19 AM
6

Cabal Raid Idea Part 2

Master post: https://www.bungie.net/en/Forum/Post/218690057/0/0 So, I ran out of characters in the first part so here is the second! First Part [url=https://www.bungie.net/en/Forum/Post/217584039/0/0]here[/url] Part 3: The Augmented Goliath Tank Once you reach the end of the Forge you will see a locked door, a terminal, and a huge button on the floor. Once everyone steps on the button a scanner will come on, scan the fireteam, and then flash red. An alarm will then go off for about 3 seconds. You will then hear some rumbling outside. And then the entire building shakes. After 5 seconds a huge blast shreds through the wall and blasts on the opposite wall, damaging it severely. There is a massive hole in the wall now and you can get a clear view outside. The sandstorm has stopped and there is a massive tank waiting for you. It is called the Augmented Goliath Tank, and it seems the Valus has given us a little going away present. The Tank is about three times the size of a regular tank, and the arena it is in is about the size of where you fight the regular Goliath Tank in the Valus Ta'aurc. The main cannon is about the length of the tank, there is a mini-gun the size of a Valus's mini gun attached to the front, a Solar energy launcher in the back, that shoots in a cone spread, and proximity mines it deploys when you gets too close. You have to run out and make you way to the tank, but not to close, because it is already charging up the next shot. Each shot charges within 5 seconds. Once you make your way outside and when it shoots the other wall out of the room enemies will start to spawn. After about 30 seconds of fighting, it will say *power depleting on the Tank*, and the Tank will begin to start dispensing batteries, like the ones from the beginning part. Among the enemies is a new enemy called a Cabal Repairman. It is a phalanx that, luckily doesn't attack, contains extra batteries. He also moves very slow, about 5 meters per second. However, he has a shield that is invincible to everything except the Relic. You need to stop him from reaching the Tank as it powers down from losing batteries, and stop it from gaining power. There is also a Senator that spawns on the opposite side of the map. You need to get the Relic, charge it up, and kill all 3 Repairmen to be able to destroy the Tank. If one Repairman reaches the Tank, it will gain full power and you need to restart it over again, and all the other Repairmen will disappear. You need to overcharge the Tank with all 3 batteries, and it will then say *Tank overcharging*. Once the Repairmen have spawned the Tank will stay in place and a ramp to lower. You can either go on your sparrow and dunk the battery in the Tank or just run up and put it in. You also need to put in the seconds battery 5 seconds after the first one or it will say *Tank at full power*, and you need to redo the entire phase again. Once you do this a second time it says *Tank almost overcharged*. Once you do it a 3rd time it will say *Tank fully overcharged. Initiate self destruct sequence*. The Tank will then start to light up, kind of like Death Zamboni, and you have 10 seconds to make it back to the land tank and behind cover in order for you not to die. Anyone who is even a fraction of a second behind will die. You will then get your rewards in a chest in the middle of the room along with the door opening. You will then proceed deeper into the land tank to face the Primus. Enrage for the Tank will be that it will rain fire on the entire arena, annihilating everyone. The next "intermission" is you are going deeper into the tank, but it is now on full alert. Turrets are shooting at you and you need to make your way across the barracks, where a lot of enemies will spawn, to the high security path leading to the Primus's throne room where he resides. Part 4: The security system This part initially introduces a new mechanic that will be utilized later in the final battle. You start out with a simple walkway leading to a door that looks like the entrance to the Throne Room. But as soon as you start to walk over, turrets pop up and gun you down. What you need to do is disable them. A swarm of Cabal will come out including a Cabal Technician. This will be a Phalanx that attacks, but doesn't melee, thank goodness. You need to kill him so he can drop his shield and you can get the security codes(three for reasons later). When you pick up these codes, they will appear on your back and give you a buff called *Security Codes*. This will have you the ability to deactivate the turret via a terminal on the wall. The side of the terminal shows what turret will be deactivated. It also allows you to pick up the Relic. But there are turrets on the other side, so you need to take the shield over to deflect the bullets. Carrying the shield will give you the debuff *weight of the legion*, and will be the same as 10x of weight of darkness. Once you do that and two more people do that, enemies will spawn on the other side. Once there is two people on the side you started on, a Technician will spawn and you can disable the turrets via your own terminals on that side. Once everyone is over you will get your rewards and the door to the Primus will open up. [spoiler]Yes, I know that this encounter is a Cabal version of the Bridge in Crota's End, but I just wanted to have the entire tank in lockdown because you are trying to kill the Primus, and I kind of wanted to introduce the Cabal Technician, as it is going to be used in the next encounter.[/spoiler] Part 5: Primus Bre'earuc, Leader of the Deathsweepers The Primus will be in a circular domish area slightly reminiscent of the room where you fight Draksis. Once you step into the room the fight will activate. The Primus will jump off of his throne, creating a massive shockwave, after pulling out this massive laser gun, looking like the Relic you have been using all raid. It is a highly upgraded version of the Relic, and it's called the Boom Daddy. The Primus is huge, bigger than both Valus you've fought so far. He is really packed with armor with 6- foot high banners on his back. Once he jumps off, he has an immunity shield and can't be damaged. His only attack is the Boom Daddy, which charges up every 5 seconds. This time the gun shoots either horizontally or vertically, so you have to jump over it, crouch under it, or run away. It will give a laser where it will shoot, kind of like the devil walker's cannon. It will kill you in two hits, or it you have no shields. Just like the other bosses in this raid enemies will spawn, including a Senator. However, you need three blasts from the laser to take down his shield. Once that happens. You have 30 seconds of DPS, all while some Cabal jets are going off on the floor. After it's done it will say *Boom Daddy Supercharging*. That means that in 30 seconds the Boom Daddy is going to lock onto you, regardless of position, and annihilate you, it shreds through Ward of Dawn as well. A Lead Cabal Technician will spawn. You have to kill it, using the super of the Relic this time. This time he will only drop one code, you need to pick that up and pick up the shield. When the person picks up the shield it will expand to twice its height and width, enough to accommodate all of your fireteam. One you got everyone behind the shield, and the timer runs out, the Primus will shoot his laser, which will deflect off of the shield in a cool, action style way. The gun will overheat and stop firing right as it shreds the shield away. The Primus will then light up a certain pattern on the floor and the jets will light up. You need to escape from then to continue. Rinse and repeat to defeat the boss. At 5% he will do a last stand, out of 20 million health, and overcharge, this time having a charge of only 10-15 seconds. Edit #1: Added final boss!!!

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