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#feedback

Edited by Paladin Maar : 12/11/2016 4:07:58 AM
24

Destiny's PvP Desperately Needs More Weapon Diversity. Nerfs are Not Always the Answer.

Greetings Bungie, friendly Bladedancer here, I wanted to bring up some more concerns as well as to anyone reading. I think this is something that those of us who frequent PvP know for the most part. But Destiny at the point it is right now has virtually little weapon diversity. I hop into a match right now and all I see on 90% of people is a Clever Dragon and Matador 64. I myself run First Curse and a Thesan FR4 but my point is, it's become bland. Going against the same weapons over and over and over again, makes the game boring and unenjoyable. Not to mention, the current meta is hard on others as well. My boyfriend who has played the game since Alpha decided to hop back in Crucible for a bit to have some fun and get his Thorn quest done. We found nothing but shotguns around every corner and he told me after that match he was about ready to quit the game. He didn't understand how that was supposed to be enjoyable or fun after waiting 5mins for matchmaking only to get streamrolled. I had nothing to say to him, I didn't have fun either and that's what I thought this was supposed to be about. Fun. Sure I can try hard when I want but I don't want to do it every single time I decided to play Crucible. And I know I'm not the only one. My point is, the answer is not more nerfs. We need buffs and re-buffs. We need weapons that have been nerfed in the past to be brought back, such as Doctrine, Thorn, Last Word, Hawkmoon, MIDA, and so forth. I would think the devs would understand that after 3 years of Destiny being around that nerfing weapons doesn't really fix issues. In fact it makes them worse. A gun is nerfed, so people will find the next great thing they can use and the cycle keeps going, a new meta is created, people complain, a new nerf comes out, and it keeps going and going. The solution? Make more weapons viable in Crucible. Make it so that instead of having one set of guns that everyone uses, make multiple guns that are good. Make multiple armor sets that can be used. Re-buff old guns like the Last Word, Doctrine, etc. Make more archetypes of guns viable in the first place. The Clever Dragon isn't over powered in the least sense, it's just the fact it's so easily available in the game and people are going to use what works. And that's the other issue the loot pool. It's just like the 1000 Yard Stare back in TTK. I was only so popular because it was a gun that was so easily available, same story with the Dragon now. Destiny is notorious for it's endless grind and hard to obtain loot. So people who are tired of the grind, find a good weapon that's practically given out, of course they're going to use it. So here's another solution, making more good weapons available to people. So people aren't left with one option. Make it so the meta is more diverse. Now about that Matador. No I don't believe shotguns need a nerf. I've tried using one multiple times and I'm aweful at it, not anyone can pick it up. Any weapon in the game requires some degree of skill to use. But to fix this whole riff raff about shotguns? I believe making appropriate weapons to counter each other would be a good start. For instance Thorn now has an artifact that can counter it, so why was Thorn nerfed yet again? To prevent another "year I" from happening? We need those weapons with notorious reputations to come back. I'd rather Thorn, Dragon, Doctrine, Last Word, Universal, Hawkmoon be in the meta together as a whole rather than just Dragon and Matador. A pre nerfed Last Word can easily take down rushing shot gunners (it still can but no as good as it used to). Or counter a rushing shotgunner with a Universal, or finish them off by Doctrine. There are so many solutions to help balance the current meta by not nerfing something but giving it something else it can't work well against. And if shotgunners are constantly countered maybe they'll switch to something else to try because it's no longer a sure fire way to win. And speaking of artifacts. Just a thought. What if we had armor that provided resistance to certain gun types? Shotguns, scouts, etc? On a side note, also increase the flinch on low rate of fire scout rifles. I shouldn't be nailing someone in the head with a Jade Rabbit and they have an auto rifle or in this case Clever Dragon, mow me down as if I wasn't even hitting them. I hope this advice helps. Please make our game more enjoyable. Because right now it's nothing but a sweat fest almost every match. Thank you, Sorvel_64

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  • Correction - nerfs are not [i]always[/i] the answer. Imagine the weapon pool as a race between cars. If you enter the race with a car that has a faulty engine (i.e. a sub-par weapon) and come dead last, you don't begrudge the other racers for having functioning cars, do you? You try to get your car fixed (buffed) so that it can compete. On the other hand, if you and others enter the race with a normal car but one person fits a supercharger to their engine - causing them to win the race by a mile - you'd ask that their car be brought in line with the rest (nerfed) so that there isn't such an imbalance. The weapon "balance" as things stand are more like the second example. It's not that a few weapons are doing acceptably well and everything else is bad, it's that most weapons are good but a few make PvP largely trivial if the opponent isn't using the same thing.

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