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#feedback

Edited by AvgPlyr: 12/13/2016 6:37:03 AM
26

Exotics that need buffing, because of how weak they are or dont fit their perk.

*Thorn: exotic perk (replace bullets over penetrate target with, stagger targets when burning) range (increase by 10). *Dregs promise: exotic perk (increase the amount of times bullets ricochet up to 3 times). *Last word: stability (decrease by 5) hip fire (increase accuracy by 15%) exotic perk (increase stability by 20. Replace target acq. With extra precision damage, aka original perk). *Surous Regime: spin up (spin up activates after first 8 shots) focus fire (increase damage by 5). *Dragons breath: exotic perk (increase area of fire spread by 5%, and increase burn damage by 3 per tic in pvp. In pve increase bun damage by 500). *Fourth Horsemen: magazine (increase magazine capacity to 8) stability (increase stability by 10) exotic perk ( "getting three rapid kill refills magazine from reserve"). *Hawkmoon: luck in a chamber and holding aces (stack both luck in a chamber with holding aces) stability and range (increase by 7). *Patience and time: exotic perk (when indivisible red shine/glare on the snipers scope doesnt show and radar resolution is increased when weapon is equipped). *Red death: stability, range, and impact (increase by 5). *First Curse: exotic perk (range increased by 15 and stability increased by 5 when aiming down sites. When you get three precision hits in a row, the third bullet does extra damage). *Ace of Spades: exotic perk (agility increases per kill, stacks up to 3 max) stability (increase by 10). *Hereafter: exotic perk (increase blast radius of blinding light by 5%) *Hard light: secret perk (rodeo perk) impact (increase by 6) exotic perk (bullets ricochet 3 times off of a surface, but damage decreases by 2 per ricochet). *Bad juju: exotic perk ( increase duration on string of curses by 3 seconds). *Lord of Wolves: exotic perk (increase area of affect, and increase recovery by 2). *super good advice: stability and range (increase by 10). *Invective: extoic perk ( incease ammo regen speed by 5%). Legendarys have been overpowering exotics and doing much more better then them in the crucible. I wish for the exotic weapons on this list to be buffed in the way i chose them to be in or in a different way, but i do not want them to be more powerful then legendarys, but as good as them knowing that in year 1 and 2 all exotics were used. Now in year 3 barley any exotics are used after their nerf in year 2 or just cause there simply not good enough in the condition they are in. After reading the grimore cards on these exotics it simply doesnt feel like they fit their own story or role they play in *Edit: Thx for showing some support and likes in this forum, its now on trending! Also ive been noticing how some people want the buffs i thought would be great on these weapons or what people recommended should be added or changed to the list. I will do that, as for that i will also be testing some ideas and other exotic weapons and of how good of a condition they are in right now in both crucible and strikes. *Edit: I feel the exotics on this list need a buff. Not, because some of them are weak, but a few need adjustments and fixes to their perks. I dont want them to become too steong, but strong enough so they are usable in the meta we are currently in. Personally this is my opinion and i want to see if anyone else in the comments thinks one of these exotics on this list or not need a buff. If you don't think they need a buff, that's fine, i wont argue.

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  • Lol got any more? You covered like, the majority of exotics here

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  • Just what dreg's promise needs, more ricochet because that's really helpful on hardlight and sleep sim

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  • Some exotics need a boost but a lot of what you mentioned are phenomenal already still. Exotic means unique. Not best in class. That's how we end up with no diversity in the crucible again.

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    • Exotic means unique & rare, nothing to do with performance. Google it. Legendary means something has had an honorable past history of success.... hense why these legendary guns are out performing exotics in destiny.

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      • Exotics are not supposed to be better, they we not supposed to win every fight against a legendary. They are different not better. My chaperone is not as good as a matador for rushing into a group or fighting a blade, but it wins every shotgunner fight when they rush me.

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        • That Invective buff should go for ice breaker too.

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          • Exotics don't feel exotic anymore 😥

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          • Bump

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          • Edited by PushedBean764: 12/11/2016 10:27:13 PM
            Thorn: - Base/Max range increased to 38/59 (like it was before the nerf). - DoT stacks 3 times and [b]only applies on critical hits[/b]. The third stack doubles the total damage of the first 2 stacks and inflicts a debuff that increases critical damage taken (Only critical damage is increased). [spoiler]In pvp, the first stack does a total of 1 damage per tic, second stack increases the total to 2, third stack increases the total to 4 (though the third stack is mostly meant for pve, it can still help shutdown a roaming super).[/spoiler] - increased flinch/stagger on targets (the same one that used to be on MIDA)

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          • i say just give hardlight a normal recoil pattern instead of its patented "screen shake" and it's good after that

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          • That sounds like legit exotics this post needs to be deleted

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            • Exotics are better. They do things legendaries can't... Your only job is to get their abilities to activate so you can see... Why do so many people want the guns to be easy mode??? Exotics aren't going to lessen the skill gap. You're dying because you got outplayed not because it sucks...

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              • Edited by blade329: 12/9/2016 8:35:06 PM
                No, they don't really need a buff. Well, maybe a slight buff for Thorn. Exotics are good because of their perks. They are unique, and that doesn't equate to necessarily better. You don't want to make the Crucible dominated by exotics. That actually hurts game balance. Everyone should be able to go into the Crucible on a level playing field. That's not going to work if you have it dominated by hard core players with a heavy advantage in exotic weapons.

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                • No to the hawkmoon. Hawkmoon stacking luck in the chamber is what made it broken in year 1.

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                  • PT and hawk moon would be broken. Maybe for PT just reduced glare.

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                  • I know your catching a lot of flak for this but I say great job. People think if you make them powerful they'll be no diversity but if they are all powerful then you'll have to pick your advantage more carefully. If they were all great guns we would see them all being used and that alone would bring more guns to the crucible than we've seen in quite awhile

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                  • Fourth horseman is useless right now. Needs a huge buff.

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                    • Yes it would be nice to have your favourite exotic weapon be more powerful. Except being "exotic" does not mean "top of its class". It doesn't even mean good. It just means that is has a unique flare to it. Something that is uncommon or not present with related items. A weapon doesn't have to be necessarily good in order for it to be exotic.

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                    • Agree with all these buffs but one, Monte Carlo, it's one of my favorite guns, and i'm actually very happy with where it's at right now.

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                      • Dragons breath - two in mag and proximity detonation. Bad juju - add stability and bring back accuracy inline with a good Suros pdx / hawksaw roll. Ace of spades - pretty good and under used. Maybe change the exotic perk to something fun. "Holding aces" or something cool. Design a better perk for that lush looking weapon.

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                      • Edited by STARWoLF00: 12/10/2016 1:05:15 AM
                        Both Monte and hard light do ~22 precision damage. They shouldn't do different amounts of damage as your impact buff suggests. They do need, autos in general a larger increase in precision multiplier. Maybe 1.35-1.4 Forth horseman needs more range and stability. Its purpose is just really to shutdown supers in pvp. I don't think patience should stop glare completely though. Might be too op.

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                      • Edited by Dexter307: 12/9/2016 4:01:38 PM
                        And you just made thorn incredibly over powered again. Also, you would need to nerf the fire rate on Monte and Hardlight down to 450RPM to compensate for the increased impact. Exotics are supposed to be unique, not necessarily more powerful.

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                        • How about all of them? You only get to equip one, so their power needs to justify that. IMO, they should have left exotics like they were in Y1. So strong, but much harder to get.

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                        • Edited by pablogordon: 12/9/2016 10:04:02 PM
                          Never mind I completely overlooked it

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                        • Bump

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                        • Last word should only get the stability when hip firing as it allows the gun to do its intended purpose it already is a monster ads or hip fire don't make it more

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