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12/8/2016 3:13:39 PM
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Why Halo lost popularity

Many people point to Reach as the starting point for the downfall of Halo. And say it's what started the sort of downward slope. In fact Reach did pretty well. Selling around 10 million copies. And a year after launch the population peak was 900k. In perspective the peak for Halo 3 a year later was 1.1 million. Good numbers considering it sold a few million copies less than 3. But lower regardless. But the reason it dropped wasn't anything Bungie did with the franchise. It was an inevitability. So many factors go into this. Fans of the story didn't have as much reason to play. By the time Reach came out games with large sci fi worlds with tons of lore and books like Mass Effect have come out and taken that chunk of fanbase. It wasn't as unique anymore. Franchise fatigue is another one. When a franchise has been around 9 years you lose fans over time because no matter what you change about the game, Halo still plays like Halo, which many were tired of. And Call of Duty. That effectively sliced a ton away from the fans of Halo. Think about it. Halo was the dudebro shooter up until Reach. And now it's CoD. That whole crowd is gone and along with anyone who fell for CoDs RPG like leveling system which at the time was revolutionary to some. Halo 4 may have made a lot of multiplayer mistakes but I don't think it's population of 30k a year later would've changed regardless. A couple more years passed after its already steady decline with more console shooters to take its place like Battlefield even after it broadened up. Halo 5 has the lowest sales of the series and I predict 6 will be only about as good of sales as Halo 5.
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  • Halo 4's launch was god awful. I almost stuck it out after beating the campaign, but after one too many aimbot game winning kill cams I couldn't do it

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  • Halo just doesn't have the longevity that it used to. They tried but they cheated with rng which doesn't keep people around. What does is the community and challenges to unlock items/cosmetics. This update is a huge deal for longevity with its custom games browser.

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  • 343 ended Halo.

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    • Halo 4 didn't have 30k players playing after a year. It was around 12k while Reach had 30k.

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      • Two words: Halo 4.

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        • I have been absorbed in the Halo universe, games and lore from the very first game (and pretty much since I was born). So, it takes up a lot of my childhood memory and I'll never grow tired of it. I have been playing all sorts of stuff since but it still remains my favourite universe (TES is second) and I read a lot of the books to keep up with the story. Unfortunately, however, I do believe that PLAYERS of the game are slowly declining, or, rather, a new generation of Halo players has taken over. So, in response to your question, I agree, but I myself can still be counted among the loyal fans. (Note: I despised Halo 4 due to it being too generic and adding nothing lore-wise, and I loved Halo 5 due to its evolved, smooth gameplay and expanded lore, but it may have just been because I was expecting a major disappointment due to Halo 4's turn out (I wasn't going to buy 5, but it was a gift)). I think I've gone off topic from the post by now... but to finish off... I want the COVENANT back! ;( Please please please 343 and Microsoft, don't erase them in Halo 6. Covenant = Halo. Halo = Covenant. Prometheans = THE COMPLETE OPPOSITE OF HALO. Thanks for reading. :(

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        • Halo 3 is the most sold halo game

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        • Halo 4

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        • Edited by Moonman: 12/10/2016 8:00:22 AM
          There weren't that many huge successful AAA titles until 2008-9. By the time Halo 3 came out, the next big thing was CoD 4. Gears of War and Mass Effect got bigger with their sequels just like MW2 and Assassin's Creed 2. Then we got Battlefield who got huge thanks to BC2. There's also Sports games. Back then, only Star Wars games and exclusives were big. Many AAA titles didn't make it to the 360/PS3. A lot of Halo players grew old and move on as well and with so many big titles overshadowing Halo, the new generation of gamers would only care for CoD.

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        • Edited by Pheint3d: 12/9/2016 2:52:28 AM
          You left out the simplest most basic aspect. It goes hand in hand with inevitability. Life I'm in my 30s now, and I can't even count how many irl friends play halo today. Not because there's so many, but because there isn't anyone who plays halo today. They didn't stop because it changed. They didn't stop because they grew tired of the franchise. They didn't even stop because other games filled it's spot. Stopped playing halo? Hah!....they stopped playing video games [b]entirely [/b]. "Man bro....remember the good ol days? Playing halo, staying up all night...getting some code red and dorritos?" "Too bad halo changed "-[b]pshh[/b] yea right. Too bad [b]you[/b] changed. I'm an entirely different person today than I was back then, and so are they. Wife, kids, full time jobs, etc. and just being older. The glory days were great, and the halo glory days were fun. They wont ever return, and that has jack shit to do with the halo formula or who's making it today. Some still play halo obviously, but a great many more don't, and even more hung up their controllers long ago.

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          • Halo 4 is what killed my passion for Halo. It just didn't feel much like Halo any more. After playing a bit of Halo 5, I decided that I wouldn't buy another new Halo. It felt worse than 4. Plus I did not like the reauisition system, and the fact that armour was not unlocked through ranking up or getting achievements. Getting permabanned from Reach didn't help either.

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          • Reach was good, but as I've said to my friends I wish Bungie made the campaign longer and showed us more of the destruction unfolding. It was called Halo: Reach, not Halo: Noble Team, so why is the focus of the story switched? I don't care about Noble Team. I do want to see Reach's prairies burning with ethereal purpleish-blue plasma as her surface turns to glass. We hear so much about how tragic and ruthless the annihilation of Reach was--it was mentioned in H2 and ODST--yet when we get a game about it, the focus is on a group of boring, never heard of before Spartans. Anywayyyy, this is turning into a pointless rant. Personally I want to see H6 flop. 343i have proven they can't manage Halo nor fill ex-Bungie's boots. It's taken them so long to add basic shit that was in the other games at launch, and H5 is still very glitchy. Using a plot direction Bungie considered and then scrapped--Cortana becoming the villain*--was pathetic. They can't even come up with their own ideas and have to reuse Bungie's discarded ones. *For those unaware, Cortana was supposed to go mad with power after being installed into Installation 04's interface. Upon returning from the Flood infested depths of the Library with 343 Guilty Spark, the player would learn of Guilty Spark's manipulation of you as well as Cortana's fall to the dark side. Hence why that mission was called Two Betrayals. The idea was scrapped, but the name stuck.

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          • Because Halo lost it's spirit.

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          • Halo lost its popularity because it stopped trying to excel at being Halo and started to try to copy other games too much Halo CE, Halo 2, and Halo 3 were all time great games. After that bungie tried adding in mechanics from other games and it clearly just sent Halo down the wrong path which led to the worst of all Halo 4. Then 343 released the broken ass Halo MCC. Now it doesnt even matter if a Halo game is great. Too many people are turned off for good Halo Reach might've done well in sales only because people were still on the hype train from Halo 2 and 3.

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          • Every game after 3 sucked

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          • I lost my love for Halo after playing Halo 4, I loathed it, and it killed my love for the franchise. Halo 5 didn't do any better.

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            • I feel like halo 4 and beyond is what destiny would be like if the community was in charge of all the decisions. They tried to implement too many changes and turned it into something that feels nothing like Halo.

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            • I feel like Halo is getting Final Fantasy syndrome. When a game franchise drags on for too long people stop caring, the story starts to suffer, it changes developers, they try to innovate and freshen up the experience but it ultimately fails because of the fondness the old player base has for the earlier games.

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            • Edited by Azraels Sorrow: 12/9/2016 4:09:17 PM
              It's mostly because Old Halo players are a bunch of cry babys

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            • Halo 5's multiplayer suite has actually been easily the best since Reach's. If 343 can continue that, make the core gameplay less punishing, and make a decent Campaign, the series would return to its glory days of quality.

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            • *-cough*343*cough*cough* But seriously, one of the only reasons Halo 4s campaign was good was because Bungie started the fire for that game, but pvp sucked ass.

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            • I agree. I liked Reach a lot. The only thing I didn't like about it was the induction of AA, which many people were on the same page about. But oh well it made things a bit more challenging which was a nice change in all - but still played like a Halo game. 4 came out and was ok in terms of MM. Sprint was fixed and that new game mode Spartan Ops or whatever, (like FireFight but on MM/Campaign levels and acts like missions) was fun to just lay waste to relax. Was it Private match? NOPE! ::wink wink:: Halo 5 came out and OMG did it just suck so much ass. Campaign was just bleh and MM was complete shit. New AA and then like any other company, microtransactions for those stupid skins and packages. I didn't even finish H5 campaign due to the fact that it was just so bad! Will I buy H6? Most likely ONLY to see how the Halo story plays out. MM, that'll never get touched. Even though 343i may listen to their community a bit more than Bungie now, their plans and design ruined Halo.

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            • I had a lot of awesome memories in Halo. It's sad to see it happen, but everything has it time in the spotlight.

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            • [quote]Many people point to Reach as the starting point for the downfall of Halo. And say it's what started the sort of downward slope. In fact Reach did pretty well. Selling around 10 million copies. And a year after launch the population peak was 900k. In perspective the peak for Halo 3 a year later was 1.1 million. Good numbers considering it sold a few million copies less than 3. But lower regardless. But the reason it dropped wasn't anything Bungie did with the franchise. It was an inevitability. So many factors go into this. Fans of the story didn't have as much reason to play. By the time Reach came out games with large sci fi worlds with tons of lore and books like Mass Effect have come out and taken that chunk of fanbase. It wasn't as unique anymore. Franchise fatigue is another one. When a franchise has been around 9 years you lose fans over time because no matter what you change about the game, Halo still plays like Halo, which many were tired of. And Call of Duty. That effectively sliced a ton away from the fans of Halo. Think about it. Halo was the dudebro shooter up until Reach. And now it's CoD. That whole crowd is gone and along with anyone who fell for CoDs RPG like leveling system which at the time was revolutionary to some. Halo 4 may have made a lot of multiplayer mistakes but I don't think it's population of 30k a year later would've changed regardless. A couple more years passed after its already steady decline with more console shooters to take its place like Battlefield even after it broadened up. Halo 5 has the lowest sales of the series and I predict 6 will be only about as good of sales as Halo 5. [/quote] Tbh i wish i could have tried the halo series when it was at its best . But it seems nobody cares about the series. Im guessing other fps games have taken over .

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            • Sadly I agree with this post. Some times a series just died out and a big change in direction is not going to help. I think it's time to let halo go and just remember what it was.

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            • Halo isn't dead. I Enjoy every other title as much as the other. There honestly isn't a halo i actually dislike.

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