This is just an idea I thought of on the light advantage in ToO.
I personally think if trials was all about who has the best skill there would be no light advantage. The reason I think this is because 3 lvl 370s that have made it up to 8 wins will get absolutely destroyed by 2 400s. The 370s take more damage and the 400s take less damage, how is that skill based. Sure it takes skill to be a 370 and win, but it definitely doesn't take as much skill to be the 400s. It's a walk in the park for them and they barely have to try. If it was removed it would become an even playing field and give the lower lights a chance and show their skill. I'm not saying a lvl 2 should destroy a lvl 380. The required light to get in would be 360 or 370 to prevent the extremely low lvls from getting in.
Edit:
Ok I'm starting to see where everybody is coming from now, but I'm going to leave this post up to see what other people think of the idea.And for everyone saying this is an "Excuse" or that I'm "complaining" I'm really not I honestly don't care that it's there.
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I never noticed too much of the light level advantage business come into it, even in Y2. Hell, I got fond memories of my guys at 330 getting steamrollered by some guys with Thorns Icebreakers and Gjallys. Consider that one. No, I don't know how we got steamrollered either. Despite this, it would be nice to see the playing field truly evened out into a true game of skill. Surely this is the overall point of Trials- endgame ultimate skill in PvP?