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10/24/2016 4:48:30 PM
236

Shotguns aren't the issue...

Okay people, let's get real. We survived Felwinter's Lie. The shottys back in year one were noticeably stronger than the shottys in year three, but then why are they more prevalent now than back then? Well simply this... the only way to counter a shotgun, is well, another shotgun. Primaries just don't do the job quick enough and TLW is inconsistent as hell. The fact that a player can close a gap on you before you can kill him with a primary is not your fault. The frustration probably leads you to run a shotgun, and boom you have the meta. I personally don't use a shotgun because I get no satisfaction from killing someone with it because after all, we should be playing this game for the fun of it. Recently I've been growing tired of getting rushed by shotguns all the time and not having a consistent counter besides flux gernades... anybody have certain things they do to counter shotguns affectively?

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  • [quote]The fact that a player can close a gap on you before you can kill him with a primary is not your fault.[/quote] [b]Wrong.[/b] Get creative. He's pushing in a straight line, jump up (or zigzag w/ bones), float or skate backwards and fire while you're doing it. It's not hard.

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  • Fusion rifles and side arms work great against rushers.

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  • TRESSPASSER TRESSPASSER TRESSPASSER TRESSPASSER TRESSPASSER TRESSPASSER

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  • When I can I don't play into their game, bait them around a corner then back up as they rush and gun them down with my primary. Doesn't always work but if you don't want to join them the only way to counter them is with gun skill and game skill. Otherwise suppressor grenades can be fun, sidearm, fusion rifle if you're good with it. The strength of a shotgun is directly in line with the available movement in the game so if you can restrict their options there you'll have better luck

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    • BUFF PRIMARIES

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    • Tldr: the NRA is the problem

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      • In break out a fusion when I'm sick of shotguns, thinking about giving a sidearm a run

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        • Shotguns are an issue.

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          • Last word inconsistent? You're using it wrong friend. And Shotguns are a problem, they're the most inconsistent weapon class besides hand cannons, and the most nerfed. Range nerfed four times, perks twice.

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          • Fusions...

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            • To all the people saying stay away from them, no... just no... That's not attainable with the way the maps are designed.

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              • Head shots with a hock moon?

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                • I agree that they definitely aren't as bad as they have been and that the problem is mostly a bunch of other factors, but sometimes it just feels like I got 1 shotted from way too far away. It's probably the specific roll the guy got and not a widespread thing but it just gets annoying after you go through a whole match of it. I mean it's not as much of a problem as the other things people are mentioning, but I still see it as an issue.

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                • A "no scope" sniper wins a shotgun..hahah ;)

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                • High impact shotguns are going to be nerfed. Every nerf Bungie has introduced, is because a certain weapon archetype is too prevalent and they want diversity. With high impact shotguns taking up 7 or 8, out of 10, of the most used special weapon kills in pretty much every game mode... how can Bungie just ignore how dominant shotguns are becoming? There's going to be a lot of salty Guardians with the next weapons tuning patch. Also Pulse Rifles are going to changed so they suffer more damage drop off than they currently do. I can run a lowest possible range Hawksaw and still frigging map people and take on Scout Rifles at scout rifle range. Pulse Rifles shouldn't be able to compete with scout rifles or hand cannons, at their respective ranges, like they currently can.

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                  • I don't think special ammo or the range on shotguns are the issue. I think the issue is the terrible, CQC designed maps that cater to shotguns. I played combined arms for the daily crucible marks and very rarely got killed by a shotgun. There were way more deaths caused by snipers/pulse/ scout weapons then anything else. All of the maps in the normal rotation are basically designed to be a cluster-blam!- in 6v6 maps. Hopefully, bungie gets their head out of their ass with destiny two, and realizes that maps need to be varied, like they were when the game first launched.

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                  • The more I've thought about it, special ammo is the issue. Special weapons are supposed to be stronger than primaries. The problem is in a trials match, there are enough crates spawning to make it so people can primary specials. If one team wins the opening round(s) and hoards the special, lights out to the other team. I've been thinking in trials specifically, just remove special spawns entirely (start with ~10 sniper/shotgun rounds), or make then spawn in rounds 2/4 only in one spot, so we have to fight for them like heavy. If you could never replenish your special in trials, it would kind of push sidearms into the meta which could be interesting...

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                  • Keep. Your. Distance.

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                  • Also use a fusion grenade and jump back. Or just use a shotgun back. Lol

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                  • Sidearm is a legit counter

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                  • A significant part of the problem is actually the maps. Think about it, what's the one thing that [i]most[/i] of the maps are made of? Hallways with shit in them and corners. It's all close range, except the Combined Arms maps, but we only get that one day out of a month at a maximum.

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                  • Edited by Forever277: 10/26/2016 2:50:23 PM
                    it's a lot of things primary kills too slowly movement is fast maps are cluttered with junk and tight corners player health is too high I'm sorry, you should not be able to run through a hail of gunfire and shotgun someone with impunity lol no other game I've played is like that yeah there are counters, obviously, but the balance isn't there I use a fusion but that's only highly effective against stupid shotgun rushers that just run and or slide right at you you go up against a great rusher that uses cover and jumps and is all over the place playing on 10 sensitivity and there's not much you can do

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                    • Bungie said they want the shotgun to be a strong melee..... I guess everyone has storm caller melee then. I don't think high impact shotguns should be able to achieve max range.

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                      • Nope. Just the people using shotguns...

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                      • My reliable counter is to generally avoid the crucible

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                        • My counter is Lord of Wolves. Use it more like a fusion rifle, but don't try to get those cross map kills with it. 80% of the time, it works every time. The 20% being BS or a skilled player or both.

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