Like many things in destiny we have no idea how flinch actually functions. On crucible radio you've given some insight into how the range stat works as well as other things like accuracy and weapon handling, but not only is this info. It easily accessible there are still major holes.
I feel like I can't give proper feedback at all because I don't know the limitations of the programming or what in your spegetti code pulls on what. For example accuracy cone being a factor of range.
Please explain how flinch works. Is it based of an inherent gun stat? Damage received? Flinch per bullet to account for pulse bursts? Or like snipers is it a factor of damage received with a certain weapon equipped?
Where does the weapon you're using and the weapon you're being hit with factor in?
And please start making some FAQs so I don't have to dig constantly through hours of YouTube.
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