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Edited by UpstageTick14: 10/4/2016 4:24:38 AM
2
new subclass a hive based subclass using darkness, poison, and summoning abilities. hunter super: devouring darkness summons wolves made form shadows. can be deadly if alone but they can be killed like shanks or vandals. when ones killed they explode causing poison damage . grenade: bear trap, targets trapped in it become more susceptible to critical kills melee: unknown warlock super: necro summon if any allies are dead nerco summon will resurrect them with added buffs at the cost of the players health. plus any enemies of darkness killed within 4 seconds after activation become zombie allies. grenade: undead torment, opens a portal of darkness where ever it lands and pulls in enemies melee: steals health from enemies titan super: broken seal summons a knight sword from the ground sealed by chains the night pulls it from the ground. it causes poison damage to enemies and can blind enemies using the ability fallen taken use. grenade: either void, poisons enemies melee: attacks with a phantom vision of the blade.
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  • This new subclass stuff sounds cool and all, but wouldn't it just be weird? If this is a serious suggestion to place in game, it would be kind of odd to have 4 subclasses for each class. 3 is just a big number in Destiny. I think if we had an extra class/subclass it would mess up the whole "3" thing. I'm talking about stuff like 3 weapon types, 3 elements, 3 classes, 3 subclasses, 3v3, the wins required to get to the lighthouse is divisible by 3, oh you get the point. Nevertheless, I like your creativity and these are great subclass ideas.

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  • I like it here's a way that i think it could fit into the lore start of destiny 2 our guardian has been captured by the hive and has been tortured for years you cant escape because the darkness has drained your light so the only way you can escape is to harness the darkness itself

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