JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Legend of Jordy: 11/11/2015 6:28:26 PM
77

Destiny 2 Wish List

[i](11) Edited 11:28am, November 11th[/i] _____ Quoted below is the Community Wish List for Destiny 2 curated by the Destiny Community. I decided to start up this thread to hopefully have it be remade by [b]Cozmo[/b]. It's not a list of plausible ideas, so please, dream big. I'll be updating the list to the best of my ability with the ideas commented in the section below. All ideas are welcomed, popular trends in the comment section will be added onto the list. I know there is already a plan for Destiny 2, I'm not saying in anyway that Bungie is incapable of coming up with great ideas, I'm just hoping to fill in any potential gaps. Thank you for participating in this project, I hope Bungie will keep a close eye on the dreams of their community. [quote][i]I'll be keeping track of up-votes so if you want an idea bumped to the top, simply comment and I will tally the amount of supports. [/i] _____ [b]Here are the most frequent community wishes for Destiny 2:[/b] _____ [b](+8)[/b] Grimoire that's readable in game. [b](+6)[/b] More reliable Loot system, less "RNG". [b](+5)[/b] No Destiny 2, Fix Destiny 1. [b](+5)[/b] An actual full game at Launch. [b](+5)[/b] Custom/Private Matches. [b](+5)[/b] A more developed/laid-out story. [b](+5)[/b] Separate PvE and PvP nerfs. [b](+4)[/b] Next Gen Only [b](+4)[/b] 60 FPS. [b](+4)[/b] Large Multiplayer Game types like Halo's Warzone, PvP Patrol, 12 player FFA, etc. [b](+4)[/b] Dedicated Servers. [b](+4)[/b] Larger Patrol, world bosses, wild life, etc. [b](+4)[/b] Ship Combat, More Vehicles, Vehicular game types, etc. [b](+4)[/b] Bungie->Community communication. [b](+3)[/b] Balanced weapons. [b](+3)[/b] In-game LFG / Optional Matchmaking. [b](+3)[/b] Solo or Duo Raids, more quality Raids, etc. [b](+3)[/b] More character customization, character recustomization, barbershop, etc. [b](+2)[/b] New Patrol locations such as Saturn, Jupiter, Europa, Titan, Enceladus, Neptune, [i](Uranus)[/i], etc. [b](+2)[/b] More in-depth Subclasses / More classes. [b](+2)[/b] DLC that does not make vanilla content irrelevant. [b](+1)[/b] New Enemy types for the Fallen, Cabal, Vex, and Hive. [b](+1)[/b] More cutscenes with a more interactive character. [b](+1)[/b] A more direct Light level system that involves experience/motes instead of infusion. [b](+3)[/b] Remove BeLLoooooo from the forums. [/quote] I'll be updating this after I get off work, thank you for participating, keep the conversation going.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Elden Lord Archon: 10/2/2016 3:21:20 PM
    - Ship gameplay, like in Halo Reach. And instead of earning ships, you got customization parts, artillery, ornaments, and shaders for your ship. [spoiler]Bungie could also implement Reef patrol with this feature. Maybe a few missions, a strike, and PVP maps with your ship. - More vehicles, including multi-person and aerial vehicles - Fallen joining forces with us and becoming a 4th guardian class. - The psions rebel against the Cabal empire and join forces with us, because they are sick of being slaves. This would allow you to have a pet/sidekick, and you'd get to choose between a wolf, tiger, servitor or psion. You'd also get to name your sidekick and earn armor for it. - Personal living space with its very own state of the art grimoire codex. As you do more things and accomplish more feats, you can earn furniture and antiques to decorate your home. You can also mount the heads of defeated raid bosses above your fireplace! - Clan bases that are a lot like clan dojos from Warframe. - Every single mission in Destiny 2 is replayable. In Destiny 1, you can't replay the Urn of Sacrifice (TDB), Skoriks the Archon Slayer (HoW), the subclass missions (TTK), the Groundskeeper mission for No Time To Explain (TTK), the alternate ending of The Promethian Code for the Touch of Malice (TTK), The First Firewall (TTK), or the Cayde's Stash speedrun for the Sleeper Simulant (TTK). I want [b]EVERY MISSION[/b] in Destiny 2 to be replayable. - Instead of the landscape having segmented areas and loading zones, it's vast and expansive like Skyrim. - Randomized enemy spawn locations for patrol mode. Different enemy types would hold different territories each week. - Heroic patrol. Each planet would have a modifier which changes every week. Since the enemies are more formidable on Heroic mode, your ghost will have a much tougher time landing you in the same spot, and you'll spawn in a random location. Sometimes you'll spawn right in the middle of an enemy ambush, and you'll need to kill a boss in order to leave the area. - Weekly legacy raids. This would launch an updated Destiny 1 raid, and it would change every week. It would also have a random modifier AND a challenge mode modifier (even for VOG and CE) that change every week. - [u][b]FIRETEAM[/b][/u] matchmaking with customizable filter options based on experience and light level. This would solve the raid matchmaking issue, because people will have an easier time getting a team together, but the fireteam leader can still kick players if necessary. - Smarter enemy AI, like in Halo. The minions of the darkness should be able to flank, take cover, and use advanced tactics, like the enemies in Halo. - Splitscreen multiplayer. - Something a lot like Halo Reach's Forge mode, but instead of turning into 343 Guilty Spark while editing the map, you'd turn into your ghost. - Theater mode, just like in Halo Reach. - An actual story.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon