JavaScript is required to use Bungie.net

#feedback

10/1/2016 6:25:19 AM
15

Special ammo in Trials of Osiris should start at zero

My fire team was doing good until we started running into people who constantly ran in, quick scoping with sniper rifles and sliding with shotguns. We were instakilled over and over and over. It was very upsetting to know that our coordination was no match for three people sliding around with party crasher +1 at the beginning of every round, killing us instantly from medium ranges every time. It just seems so game breaking, and I really don't care to sink to their level just to have a chance at winning. It would be so much better if special ammo was treated like heavy ammo in pvp, just with more frequent spawning. I know I can't be the only one who feels this way.
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The problem has nothing to do with special weapons. Absolutely nothing. The problem is primary weapon. That is all. When special weapons dominate after receiving so many nerfs the problem can not be with the special weapons. Shotguns have taken many nerfs yet remain beyond effective. Snipers are stupid easy to counter, even in their intended range. While this quote is speculation this whole special argument reminds me of a Henry Ford quote. "If I gave people what they wanted, I would have built a faster horse." This is exactly what is going on right now. People don't understand what is going on and why something is problem. I do not care if Bungie won't actually change primary kill time, that is the problem.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon