[b]Memory of felwinter is now available! Now its time to see whats the best way to honor him
If your a good player who can use your abilites to get mulitkills outside of your super, this is the artifact for you
The sad truth is some of the supers such as radiance and ward of dawn just dont measure up
[u]Tell me which class you think benefits the most, my thoughts are below[/u][/b]
Some exotics i can think of to go really well with this are:
.The new warlock gauntlets, which enhance gunplay, grenade throws AND melee attack speed (what a combo)
.The frostees (recharge your abilities by not doing combat? Thats really good)
.No back up plans (two force barriers shoots up a defenders survivability way up combined with this exotic)
.Id also recommended using weapons with army of one to recharge your abilities on kills, and armor perks that recharge grenade and melee with orbs, not sure if they stack, but its worth trying
[spoiler]Playing as a bladedancer, while two bolt nades are nice, the melee isint much of anything to scream about. Id rather go shinobus vow if your going for two, especially since quick twitch renders strenght useless
Stormcaller has an insain melee, a bolt nade, and perks to help recharge both. The super is fantastic, but you wpuod be supirsed how well you can do with two bolts and two snipes
Gunslinger has no neutral game or good charges, thats a no no
Defender, would your rather keep the easily countered bubble? Or have two force barriers at the ready for constant overshield? (No back up plans indeed) And two supression nades? This is one of the most complimentary classes for the item, suppression nades arent exactly lethal, butare proven very effective againt warlocks, and roaming supers. Id say this is a must, unless your playing control, or your trying to eat the clock in trials
Sunsinger, is radiance even a super now? The rest of the kit is kind of lacking already, so id just recommend not even choosing it. Theres plents of ways to add two grenades for sunsinger already id rather go with super recharge artifact, and equip self res.
Sunbreaker, same as gunslinger, stick to armamentarium for two fusions, you want that super
Voidwalker, novabomb got a buff in pve, but so did the scatter nades, you could stick to the mantacles or get a bit crazy with the voidfang vestments and this artifact in pvp. I think the kit does have quite a bit to offer for the artificact, but the super offers a lot as well, this one comes down to preference
In high levels of play, stiker is one of the worst classes, it jas pretty bad survivability, the juggernaut shield is easily countered by movment or team shotting, the lightning grenade can only be used offensively and tends to be dodged by better players, easily outclassed by spike nades. The melee is nothing special. Id stick with the panic super
Nightstalker, this class offers quite a bit outside of tether, most dont think of tether as game changing, so getting rid of it is an obvious choice for many, butnif you can find utility in the super, i say go for it. Double wombo is extremely dangerous agianst non mobile opponent's, the spike nade heavily outclasses lighting since it cant hurt the user, and two smokes os pretty nice.
This artifact should be tried with thjs subclass to see how you fair, but you might want to keep the tether if your facing roaming supers[/spoiler]
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#feedback
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I imagine my dreams aren't answered... and are in fact the exact opposite. I was HOPING that it using it with Tlaloc would mean that Tlaloc would remain "charged" the entire time. It seemed like it would a wicked combo since many Tlaloc users like sitting on their super anyway. But alas, I imagine for SO many reason that Tlaloc would just be UNcharged permanently. :-(
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I've been using it wth my Striker in PVP. I'm in love.
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