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8/30/2016 11:51:46 PM
6
I'm still wondering why trip mines were nerfed into the ground
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  • -blam!- that shit, they don't kill crap anymore. Either make it not stick to people but keeps its damage. Or nerd the damage but let it stick to people. -blam!-ers always over do shit like that

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  • That's what I'm saying the other 2 grenades for that class are about worthless. Wouldn't be so bad if there was a nothing manocales for hunters but there is not.

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  • Yeah... I got slapped in the face with a Tripmine yesterday and I was surprised it didn't stick to me. Then I remembered... and almost killed myself just to fulfill Year 1 gameplay.

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  • Lol I just used one and a guy ran over it for 4 damage.

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  • Wow, fun stuff. That's about how well Firebolts work now...

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  • Edited by CaptainW1nky: 8/31/2016 3:11:40 AM
    That's why I run double fusions/double melle/and the perk that generates orbs on melle kill on my warlock. Double fusions are like 2 almost guaranteed kills and generating orbs definitely helps your team in trials. Plus when you self res that's two 1 shot kill Melles along with a ton of fusions to spam :)

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