I saw this implemented on SWTOR
[b]it failed[/b]: EA servers collapsed after a few hours live though they Patched it by reducing teams from 16 to 8 to reduce server usage, the wait time for matchmaking to find a team of 8 was between 2-3 hours just so you could hop in a raid with: the one with lag, the one who doesn't communicates and clearly has no idea what he's doing, the one who refuses to do/learn mechanics, the one who "sorry need to go", the one who gets angry at the newbs and leaves, the one who probably went AFK after 2.30 hours in queue, etc
[u]The hardcore raiders stood out of matchmaking and kept using LFG [/u]
[u]The casuals raiders, using matchmaking joining teams that had no idea of what to do; hence had no way to do them resulting in frustration[/u]
After 2 years: causals being so frustrated with raids they never joined even if invited by hardcore teams, and hardcore teams had done then so many times they stopped and moved on (here's why I'm on destiny now)
Result, today no one does any raid in the game cause casuals still stigmatized by frustration, Sherpas are mostly gone [spoiler]at least on the 2 servers I used to play [/spoiler]
Bioware then focused on making the game more of a solo game than multiplayer... [spoiler]Stupid Knights of the fallen empire. [/spoiler]
[b]maybe[/b] it won't spiral down on Destiny as it did on SWTOR but I rather having the devs creating more content or doing any other activity than implementing a system that will just work for nothing
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We wouldnt have any server issues (well, no more than usual anyhoo 😉) thanks to listen server architecture. I like being host as I seem to minimize cross-atlantic lag. Unless we're talking Alaska. That does not end well. 😣
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I think that's the least of the gripes listed in the above post
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The lag is the minor of the problems