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originally posted in: Buff Titans, Nerf Nightstalker
8/27/2016 7:13:22 AM
5
Damage resistant shoulder charge? I am sorry but shoulder charge is a 1 hit (No ram or unstoppable.) Has just as much range as thunder strike and has a 3 second cooldown. It also has vertical tracking. I am sorry but shoulder charge is where it sould be and titans are just fine but, nightstalkers are the reason why the crucible is so broken. They got wombo combo which is a mini super, they have a super that 1 hits and it has tracking, black holes range is a nightmare in the crucible and it can go through walls. Every subclass is fine but nightstalkers are the reason why I can't enjoy the crucible
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  • Wombo combo is fine where it is, they already nerfed it. If that ruins crucible for you then you're playing Destiny wrong.

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  • I don't mind the idea of wombo combo, I just think the smoke does a bit too much damage for a melee. You pretty much get 2 grenades that deal 15+ damage. Yes you can get out of it easier thanks to the nerf but, until I see a thunder strike nerf, I would expect to see a smoke nerf

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  • Shoulder charge has more than a 3 second cooldown see video and no it does not have more range than any melee in the game.

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  • [quote]Shoulder charge has more than a 3 second cooldown see video and no it does not have more range than any melee in the game.[/quote] Has more than a 3 second cool down? I am sorry but in the video it says the first shoulder charge is 2 seconds which is under 3 seconds and the second one is 3 seconds. When it gets over 5 seconds it is the third shoulder charge. That is more than enough to get 1 kill woth a shoulder charge and in the video it shows that the soulder charge has insane vertical tracking and much more range than your normal punch in the face.

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  • You do know that it's cool down is delayed the more times you use it. But the first shoulder charge is 2 seconds and the second is 3 than third is 5 seconds. That is more than enough to take down 3 people and the cool down is under 10 seconds. And it does have as much range as a normal melee or more. And on top of that it has vertical tracking. The delayed cool downs are to keep it balanced and 2 shoulder charges are both under and exactly 3 seconds

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