Here's a list of my ideas. Many of which are similar to sun breaker titans, but that's because I feel many of their abilities make more sense to be on a sunsinger.
Goal: make sunsingers a true support class while improving pvp lethality at close range.
The melee. Remove delay nerf on flame shield. Remove cool down buff on solar wind and instead buff to make reach slightly farther and push more significantly. Increase the cool down buff on brimstone even further during super and make the explosion leave a solar flare.
Grenades. Remove some magnetivity from fusion grenades but give a somewhat bigger explosion. Remove nerfs to fire bolt and somewhat increase targeting radius but make it so that if you escape the "ring" the bolt is unable to reach you.
Radiance. With those balances the super is better but let's make the skill tree more viable. Add a burning aoe -similar to the arc damage of electrostatic mind on storm caller- when radiant skin is chosen. For song of flame add a very significant boost to recovery for nearby allies and allies get a shield when passing through a solar grenade created during super.
6th column perks. increase Viking funeral damage buff to 10% per stack (and in PVE ALSO increase the burn time by 1 tick per stack). Replace sunburst with a perk that spawns a solar flare upon self resurrections and also spawns a solar grenade when you land a jump during radiance.
8th column. Angel of light lasts a bit longer and when you stop ads'ing you drop down faster.
That's my idea tell me what ya think!
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[quote]Remove nerds to firebolt [/quote] No.