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#balance

Edited by ZiPpEr: 8/30/2016 6:13:55 AM
13

Bungie, please read. Buffs without any Nerfs!

Changes look good!

77

Nah needs tweaks

25

So we can all agree that the crucible is a problem right now and nothing seems balanced. So I came up with a possible list of good changes WITHOUT any nerfs! Let me know what you think and post any changes you would make! [i][u]Classes:[/u][/i] [b]Warlock:[/b] Buff Firebolts initial damage and range. Focused burst gives a slightly more increase in speed. Quicker grenade and melee cooldown with Radiance. That's all for Warlocks. [b]Hunters:[/b] Slight buff to Tripmine and Throwing Knives damage. [b]Titans:[/b] 50% buff to the damage Ward of Dawn can take before it breaks. [u][i]Primary Weapons:[/i][/u] [b]Auto Rifles:[/b] Buff the damage on all low/medium rate of fire auto rifles, with a slightly larger increase with the low rof. Slightly increase range on low rate of fire auto rifles. [b]Pulse Rifles:[/b] Low rate of fire pulse rifles (Red Death) need to be a 2 burst kill with 2 round body shots and 4 head. Not all to the head. Gives some leniency for low stability. Medium need to be a 2 head, 1 body burst. [b]Hand Cannons:[/b] Only need an accuracy and stability buff. (Aside from TLW) [b]Scout Rifles:[/b] Increase low/medium rate of fire scout rifle damage, with a slightly larger increase with low rate of fire scout rifles. [i][u]Special Weapons:[/u][/i] Fine the way they are, except for the issues with hit registration with shotguns and fusion rifles. Please to God make Dreg's Promise a decent weapon. Another random possible change would to have aim assist the same across the board for each type of weapon, such as: All hand cannons - same aim assist as all other hand cannons. All pulse rifles - same aim assist as all other pulse rifles. All snipers... shotguns... etc. Those are all the changes I think would help with balance without nerfing anything! Tell me your opinions and changes! EDIT: Added a little for Defender Titans.

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